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Chaosium, Inc. Books and Novels Chaosium H.P. Lovecraft's Dagon for Beginning Readers

Chaosium H.P. Lovecraft's Dagon for Beginning Readers

Delve into the eerie depths of Lovecraft's cosmic horror with "Lovecraft's Dagon for Beginning Readers," a chilling adaptation of the classic tale, expertly crafted in anapestic tetrameter by the talented R.J. Ivankovic. Set amidst the tumultuous backdrop of World War I, follow the harrowing journey of a lone sailor as he escapes the clutches of a German raider, only to find himself ensnared in a web of unfathomable terror. Ivankovic's darkly whimsical illustrations breathe new life into Lovecraft's eldritch universe, capturing the essence of dread and fascination that permeates every page. As our protagonist ventures deeper into the murky abyss, he stumbles upon an ancient monolith adorned with cryptic hieroglyphics, a harbinger of unspeakable horrors lurking beneath the surface. But the true horror lies not in the grotesque creatures that slither from the depths, but in the realization that mankind is but a mere speck in the vast, indifferent cosmos. "Lovecraft's Dagon for Beginning Readers" is a must-read for both seasoned fans of the mythos and newcomers alike, offering a captivating glimpse into the mind of one of horror's most enduring luminaries. With its evocative prose and haunting imagery, this adaptation transcends the boundaries of age and experience, inviting readers of all backgrounds to confront the existential dread that lies at the heart of Lovecraft's mythos. Experience the spine-chilling tale of "Dagon" like never before, as it unfolds in all its eerie glory, beckoning you to explore the unknown horrors that lurk just beyond the veil of our comprehension.

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Chaosium, Inc. Books and Novels Chaosium Call of Cthulhu: For Beginning Readers

Chaosium Call of Cthulhu: For Beginning Readers

Introduce young readers to the eerie world of H.P. Lovecraft's iconic tale, "The Call of Cthulhu," with Chaosium's enchanting adaptation for beginning readers. Follow the curious journey of Francis Wayland Thurston, grand-nephew of the late Professor Angell, as he unravels the mysteries hidden within his ancestor's research. From the discovery of a cryptic bas-relief to the chilling accounts of Inspector Legrasse's raid and Captain Gustaf Johansen's fateful voyage aboard the Vigilant, young readers will be captivated by the suspenseful narrative and haunting illustrations crafted by R.J. Ivankovic. This 102-page children's book, "Chaosium Call of Cthulhu: For Beginning Readers," offers a mesmerizing entry point into the realms of cosmic horror, inviting readers of all ages to embark on an unforgettable adventure into the depths of the unknown. "The Call of Cthulhu" adaptation ensures that young readers experience the thrill and mystery of Lovecraft's world in an accessible and engaging format. Explore Lovecraft's "Chaosium Call of Cthulhu" for beginners by R.J. Ivankovic. This is adorned with captivating illustrations, is ideal for new readers delving into cosmic horror. Join Francis Wayland Thurston on a chilling journey through mysterious realms. It's a thrilling addition to any collection, promising an unforgettable venture into the depths of the unknown.

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Chaosium, Inc. Role Playing Games Chaosium RuneQuest: Starter Set

Chaosium RuneQuest: Starter Set

The RuneQuest Starter Set contains everything you need to play the worlds best roleplaying game of gods, cults, magic, family, and fantasy!In RuneQuest, everyone uses spells and anyone can be a warrior. The gods provide powers to their mortal worshipers, and can intercede on their behalf. Each RuneQuest adventurer is unique, defined by their Runes, culture, and cultall chosen by the player.What's InsideThe RuneQuest Starter Set contains books, dice, maps, and enough content to keep a group engaged and entertained for several roleplaying sessions. The box also includes 12 pregenerated character folios, giving each player a wide range of playstyles and backgrounds to choose from.Rules & DiceThe RuneQuest Starter Set has four softcover manuals broken into rules, setting, and scenarios. The box includes all the dice you need to play the game, a set of premade character folios, maps of Jonstown and the surrounding areas, and a Strike Rank Tracker for epic and dangerous RuneQuest combat. SoloQuestLearn to play in the best way possibleby playing! "The Battle of Dangerford" is a single-player scenario designed to teach you the rules of the game as you play. Take on the role of Vasana as she joins her Sartarite brothers and sisters in an epic clash against the invading Lunar Empire. ScenariosThree scenarios designed for up to 5 players.In A Rough Landing, fresh from the Battle of Dangerford, the adventurers run afoul of aggressive dark trolls, and must resolve a problem in a nearby farming community.A Fire in the Darkness sees the adventurers asked to investigate a string of fires in Jonstown. Clues lead them to the under-city tunnels in search of the source of the blazeis it possible that the prime suspects are not what they seem?In The Rainbow Mounds the adventurers arrive at the mysterious cave complex to confront a group of Trolls menacing the nearby village. In the labyrinthine tunnels of The Rainbow Mounds, the adventurers discover an unimaginable new foe.Maps & HandoutsEach scenario has its own collection of maps and notes, each presented in full colour. These play aids enhance the RuneQuest experience, and help you immerse yourself in the mythic world of Glorantha.

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Chaosium, Inc. Role Playing Games The Glorantha Sourcebook: A Guide to the Mythic Fantasy World of Glorantha

The Glorantha Sourcebook: A Guide to the Mythic Fantasy World of Glorantha

The Glorantha Sourcebook is an essential resource for Greg Staffords world of Glorantha, one of the most extensively developed and renowned fantasy settings of all time. A world of mythology, gods, and heroes, Glorantha has inspired roleplaying games, board games, computer games, comics, fiction, and more, a setting beloved and revered worldwide.An invaluable resource for gamemasters, players, and readers of fantasy worlds, this sourcebook is gorgeously illustrated and filled with informative maps and diagrams. Drawn from a variety of out-of-print and rare sources, this material has been dramatically revised, updated, and expanded. Alongside this foundational material are new essays, insights, and extrapolations on the world and its incredible denizens.Inside this sourcebook, youll learn about the creation of the world; the main ages of its past; the history of Dragon Pass and its people; the pantheons of the gods, including the Lightbringer and Lunar pantheons; the Coming of Argrath; Elder Races such as the Elves, Dragonewts, Dwarves, and Trolls; genealogies of the major royal dynasties; legends and lore of the various tribes and peoples inhabiting Glorantha; the fundaments of Gloranthan magic and the Runes that shape the world; the history and gods of the mighty Lunar Empire; and finally, the Hero Wars!This systemless sourcebook can be used to enhance and support any fantasy roleplaying game of your choosing, including RuneQuest, HeroQuest, and 13th Age Glorantha, and others. The Glorantha Sourcebook covers the following subjects:Geography: A basic overview of the geography of Glorantha.History of Dragon Pass: A history of the central crossroads of Glorantha.The Elder Races: A short overview of the main non-human species that predate humanity and once dominated the world.Theogony: The story of the gods of Glorantha, primarily arranged by element (Darkness, Water, Earth, Fire, and Air).Time: A history of Glorantha since the first Dawn.Gods of the Lunar Way: The new gods of the Lunar religion.Redline History of the Lunar Empire: A comprehensive history of the Lunar Empire since its founding and going until the early Hero Wars.Gloranthan Magic: A short essay on the Gloranthan Runes, types of magic, and some theories about what is magic.Gods and Mortals: An overview of gods, mortals, and those who straddle both worlds.Sartar Magical Union: A list of the magical units that served Prince Argrath in his war against the Lunar Empire.

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Chaosium, Inc. Role Playing Games Chaosium RuneQuest: Glorantha Bestiary

Chaosium RuneQuest: Glorantha Bestiary

Filled with monsters, beasts, magical creatures, plants, and non-human species to fill your RuneQuest campaigns!The RuneQuest: Glorantha Bestiary contains almost 200 creatures native to the world of Glorantha or in the spirit worlds adjacent to it. These creatures range from weak to apocalyptically powerful, allowing a RuneQuest gamemaster to choose the right creature to suit any encounter or need.Entries are divided into Elder Races, creatures of Chaos, monsters, natural animals, dinosaurs, giant or unusual insects, spirit entities, summoned magical beings, and noteworthy plant types. Another chapter, Terrors, describes the most horrific and powerful entities walking the world of Glorantha, such as the enormous Crimson Bat, the three-bodied Chaos horror Cwim, the Chaos gaggle, and the Fiend of Cacodemon.Each entry is presented in the same format as player adventurers, including attributes, hit locations and armor, weapons and special attacks, skills, languages, magic, and more. Sections in each entry include Myths and History, Subtypes, Description, Culture, Government, Religion, Region of Origin, and more, with adventuring races expanded in considerable detail.Non-human species detailed for use as player character adventurers, ranging from multiple types of elves, dwarfs, centaurs, dark trolls and great trolls, all the way to unique Gloranthan species such as intelligent baboons and ducks, dragonewts, Men-and-a-half, trollkin, and Wolfbrothers, complete with their professions, cults, and magic.

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Chaosium, Inc. Role Playing Games Chaosium RuneQuest: Roleplaying in Glorantha Deluxe Slipcase Set

Chaosium RuneQuest: Roleplaying in Glorantha Deluxe Slipcase Set

This set of core products for RuneQuest: Roleplaying in Glorantha contains everything gamemasters and players need for incredible adventures in the world of Glorantha.This beautiful collectors slipcase set contains the core rule book for RuneQuest: Roleplaying in Glorantha, the Glorantha Bestiary, and the Gamemasters Screen Pack. With these three products in this deluxe package, the gamemaster has everything required to run RuneQuest games set in Glorantha. The RuneQuest core rules address the world of Glorantha, character creation, homelands, skills, cults, passions and honor, combat, three types of magic, shamanism, the Spirit World, experience and improvement, sacred time between adventures, wealth and gear, and more.The RuneQuest Glorantha Bestiary includes almost 200 monsters, creatures, spirits, demons, elementals, Elder Races, and more, both new and drawn from the RuneQuest and Gloranthas incredible history and wealth of prior publications, all updated to be compatible with the new rules.The RuneQuest Gamemasters Screen Pack is a magnificent landscape, four-panel, sturdy gamemaster resource bearing an image of the incredible Gods Wall on the player-facing side, and invaluable reference tables, charts, and rules summary for the gamemasters use. Packaged with this table are reference sheets, preprinted blank adventurer sheets, pre-generated adventurers, three full-color maps, and an Adventures book containing a guide to the hamlet of Apple Lane and three adventures set in the region, suitable for new or experienced players alike. Contents:RuneQuest Roleplaying in GloranthaRuneQuest Glorantha BestiaryRuneQuest Gamemaster Pack and Screen (GM Screen, 96 page adventure book, 16 page calendar, 24 page reference booklet)

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Chaosium, Inc. Role Playing Games Chaosium Rivers of London

Chaosium Rivers of London

In Rivers of London: the Roleplaying Game, players take on the roles of newly recruited members of the London Metropolitan Police Service's special magic branch, aka "the Folly." You will solve mysteries, catch criminals, and come to grips with the "demi-monde"-those who have been irreversibly changed by magic.What's Inside:The Rivers of London: the Roleplaying Game core book contains everything you need to start exploring Ben Aaronovitch's magical version of London.The World at your FingertipsThis single, epic volume is for both players and Game Moderators alike! The tome comprises all the rules you need for fully-fledged Rivers of London campaigns.Build your group of freshly-recruited officers of the Folly with character creation, expand and grow those characters with the complete rules for character advancement, and enjoy extensive advice for running tabletop RPGs-and Rivers of London specifically-provided for the Game Moderator.Learn to Play by PlayingExplore a magical mystery in London, and learn the rules of the game as you play! The solo adventure, based on the short story "The Domestic," is designed to introduce a player to the world of Rivers of London and the mechanics of the game.Also included is "The Bookshop"-a standalone adventure designed for a first-time group of players.Explore Magical London & BeyondRivers of London: the Roleplaying Game includes setting information and history, and the wondrous details of how the "Newtonian" magic system works. The book also contains a full list of spells derived from those found in the novels of Ben Aaronovitch.To give both players and Game Moderators the best sense of the setting and role of their characters, special attention is paid to detailing how police work in London, and how criminal investigations are carried out.

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Chaosium, Inc. Role Playing Games Chaosium Pendragon Starter Set

Chaosium Pendragon Starter Set

Pendragon is a roleplaying game set in King Arthur's Britain. You take on the role of knights and overcome mythical monsters, rival knights, and other wondrous challenges in search of Glory.The Pendragon Starter Set presents a world of great adventure. This is the time of the Sword in the Stone, of the Boy King and Merlin and their struggles against those who would seize the crown for themselves...and of the flowering of chivalry. This is a time of desperate battles, dark portents, enchanted forests, pride, and self-indulgence."What kind of knight are you?"Do you believe in chivalry, or do you think might always makes right? Are you willing to die for your Honor? Will you fight to rid the world of injustice, or use clout and power to take advantage of those beneath you?Combat in Pendragon is bloody and intense, and every knight must show valor sufficient to face it-and gain great Glory for their prowess!The Pendragon Starter Set contains everything you need to begin questing and adventuring. It includes a selection of pregenerated characters and a short campaign offering multiple sessions of gameplay.Contents:Book I: The Adventure of the Sword in the Stone: Learn the rules for Pendragon as you play this solo adventure.Book II: The Fabeld Realm: Everything you need to know about the game's setting and core mechanics.Book III: The Sword Campaign: A beginner-friendly campaign taking the Player-knights through the most important early events of King Arthur's reign-three game years in all.Appendices: Additional rules and setting details introduced as you play through The Sword Campaign.Pregenerated Characters: Eight Player-knights, ready for adventure.Battle Cards: Eighteen cards for generating Battle Encounters and Opportunities.Dice: A set of seven polyhedral dice suitable for roleplaying in Pendragon.

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Chaosium, Inc. Role Playing Games Chaosium Regency Cthulhu: Dark Designs in Jane Austen's England

Chaosium Regency Cthulhu: Dark Designs in Jane Austen's England

Regency England: a time of social niceties, of grand balls, and of romantic intrigues and disappointments, as described most adroitly in the novels of Miss Jane Austen. But the Regency is also a time of lurid Gothic romances, and of war and social upheaval, as the Industrial Revolution gets into full swing and the hostilities with Napoleonic France draw to a close. Against this backdrop, the Mythos insinuates itself into the very fabric of society, always watchful for the opportunity to instill fear and terror into the hearts of everyday Georgians, from the richest to the poorest.Regency Cthulhu: Darkness and Decorum in Jane Austen's England is a historical sourcebook for the Call of Cthulhu roleplaying game. Set in the early Regency period (circa 1813), it describes the fictional town of Tarryford in Wiltshire, England, as well as presenting two scenarios designed to introduce players to both the time period and the town's mysteries.Suitable for use with both classic Call of Cthulhu and Pulp Cthulhu rules, players take on the roles of budding Regency investigators, be they members of the gentry or the working classes. Together they uncover the dark secrets at the heart of Tarryford; horrors that have lain dormant for many a year but now seek to burst forth into England's green and pleasant land.This supplement is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu supplement, both available separately.

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Chaosium, Inc. Role Playing Games Chaosium Call of Cthulhu 7E: Starter Set

Chaosium Call of Cthulhu 7E: Starter Set

A WORLD OF MYSTERY, HORROR, AND ADVENTURE IN A BOX!This Starter Box contains everything you need to start playing Call of Cthulhuthe tabletop roleplaying game of mystery and horror.Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time!Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the gamethe Keeper of Arcane Lorewho referees the game and presents the adventure plots to the other players. Think of it a bit like acting in a drama, but where there isnt a script. Dice and the rules of the game determine the success or failure for your characters actionsall while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun.Inside This BoxBook 1: Introduction and Alone Against The Flamesa solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery.Book 2: Call of Cthulhu Starter Rulesthe essential rules, everything needed for starting play.Book 3: Adventuresthree starter adventures for your players to explore.Ready to Play Investigatorsfive ready to play game characters.Blank Investigator Sheetsready for creating your own investigators.Roleplaying Dice - a set of six polyhedral dice for use in the game.Player Handout - a set of ready to use props.Adventures!This box comes packed with four classic adventures for over ten hours of game play.- Alone Against The Flames- Paper Chase- Edge of Darkness- Dead Man StompCall of Cthulhu is the definitive mystery and horror roleplaying game and has won over 40 awards, including being inducted into the Academy of Adventure Gaming Art and Design Hall of Fame. When you are ready to delve deeper into the game, expand your fun with the 7th edition Call of Cthulhu: Keeper Rulebook and Investigator Handbook.

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Chaosium, Inc. Role Playing Games Chaosium Call of Cthulhu 7E: Cults of Cthulhu

Chaosium Call of Cthulhu 7E: Cults of Cthulhu

Secrets of the Cthulhu CultCults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its masters dark call.In Call of Cthulhu there are many who serve the alien forces of the universe and seek to trade favor for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns.Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos.Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaignsvillains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos.A history of Cthulhu cults.Five fully fleshed out Cthulhu cults, ready to be incorporated into games.Covering the Victorian era through to the Modern-Day.Never before seen secrets of the Deathless Masters.Detailed guidance on designing cults and their leaders for campaigns.Special "Cult Worksheet" to record the various cults created.Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells.Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day.Cthulhu in Mythos tomes.Mature Content: This book deals with mature themes and is intended for mature players.This supplement is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu supplement.

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Chaosium, Inc. Role Playing Games Call of Cthulhu 7E: Adventure: Children of Fear: A 1920s Campaign Across Asia

Call of Cthulhu 7E: Adventure: Children of Fear: A 1920s Campaign Across Asia

There have long been stories of two rival kingdoms, hidden from the world in ages past. Their names: Agartha, the City of Fear, and Shambhala, the City of Peace. Although their legends have become confused over time, there is one constant: that opening the gates of the hidden kingdoms shall herald the end of this epoch and usher in the new. And, whoever prevails wins the right to shape the new age in their image, for good or ill...September 1923: an urgent and mysterious telegram from an American adventurer plunges the investigators into an epic journey across China, Central Asia, Northern India, and Tibet. Often following in the footsteps of the famous Chinese Buddhist monk and explorer Hiuen-Tsiang (immortalized in the fantastical Chinese saga Journey to the West),the investigators will encounter looted temples, lost lakes, dusty museums, charnel grounds, venerable monasteries, and hidden secret valleys in an epic quest to prevent the King of Fear and his lieutenants from destroying everything they hold dear.The Children of Fear is a multi-part campaign, set during the 1920s, exploring some of the fascinating myths and legends of Central Asia and Northern India. The central core of the campaign is designed to be player-led, allowing the investigators to determine the journey they take. In addition, the plot is designed to be flexible, allowing for different scales or types of Cthulhu Mythos involvementall the way from the Outer Gods themselves down to a more low-key, occult-focused series of adventures. Guidance is provided for the Keeper to tailor the exact nature of the threat to best suit their groups tastes.Eight chapters cover the sights, encounters, and dangers to be found in Peking, Sian, the Taklamakan, Peshawar, and Kham, to name but a few of the places visited during the campaign, as it travels from China, through Northern India, and on to Tibet. With detailed appendices covering travel, useful non-player characters, spells, a reference bibliography, and much more.This book contains:Campaign overview, detailing the setting and plot, with suggestions for incorporating existing investigators.A plethora of maps, floorplans, and handouts for a host of far-flung locations.Six ready-to-use pre-generated investigators.A host of non-player characters, all with their own agendas.New creatures and monsters, along with a few familiar horrors.Guidance for pulp style play.This campaign is best used with the Call of Cthulhu roleplaying game and, optionally, with the Pulp Cthulhu sourcebook, available separately.FOR MATURE READERSThis book deals with mature themes and is intended for mature players.

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Chaosium, Inc. RPG Accessories Chaosium Call of Cthulhu 7E: Keeper Deck: Malleus Monstrorum

Chaosium Call of Cthulhu 7E: Keeper Deck: Malleus Monstrorum

Immerse yourself in the eldritch world of Call of Cthulhu with the Keeper Deck: Malleus Monstrorum, an indispensable resource for Keepers seeking to weave tales of cosmic horror. Delve into a compendium of nightmarish creatures, each meticulously detailed with game characteristics and accompanied by evocative artwork that will chill players to the bone. Keeper Deck: Malleus Monstrorum Crafted to enhance your gaming experience, the Malleus Monstrorum Deck provides more than just monster profiles. It serves as a wellspring of inspiration for designing harrowing scenarios and encounters that will keep investigators on the edge of their sanity. Whether you're a seasoned Keeper or delving into the mysteries of the Mythos for the first time, these decks offer new layers to plots, enriching the narrative tapestry with a plethora of fiendish foes, enigmatic characters, phobias to exploit, unfortunate events to unleash, and enigmatic weapons and artifacts to discover. Expand your arsenal of storytelling tools with the complete series of Keeper Decks, including The Curious Characters Deck, The Phobia Deck, The Unfortunate Events Deck, and The Weapons and Artifacts Deck. With each deck, you unlock new dimensions of terror and intrigue, ensuring that your Call of Cthulhu sessions are filled with spine-tingling suspense and unforgettable moments of cosmic dread.

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Chaosium, Inc. Role Playing Games Chaosium Call of Cthulhu 7E: Mansions of Madness: Volume 1 Behind Closed Doors

Chaosium Call of Cthulhu 7E: Mansions of Madness: Volume 1 Behind Closed Doors

Who Knows What Happens... Behind Closed DoorsMansions of Madness Vol. 1 contains five scenarios for use with the Call of Cthulhu Starter Set or the 7th Edition Call of Cthulhu: Keeper Rulebook. It includes two fully updated and revised classics, along with three brand new adventures, and all can be played as standalone adventures, used as sidetracks for ongoing campaigns, or strung together to form a mini-campaign spanning the 1920s. Suitable for up to six players and their Keeper, each scenario should take between one and three sessions to play through, and are an ideal next step for those who have already experienced the horrors contained within the scenario collections Doors to Darkness and Gateways to Terror.Here are the five scenarios:Mister CorbittDoes a seemingly shy and retiring local businessman hide a terrible secret? Can the investigators solve the riddle and save the day?The Crackd and Crookd ManseLong considered to be a cursed place by the folk of Gamwell, it seems the Fitzgerald Manse has finally escaped its sordid past. But, no ones seen the new owner, Arthur Cornthwaite, for quite some time. Is history repeating itself?The CodeSummoned to the home of Dr. Kenneth Connolly by an urgent telegram, can the investigators make sense of the bizarre events afflicting Wellington Manor?The House of MemphisWorld-famous magician Memphis the Great has not been seen for weeks. Has he merely gone off on another of his legendary magic-hunting trips, or is there a more sinister reason for his disappearance?The Nineteenth HoleRenovation work at Thistledown Golf Club has not been running smoothly. First, there were tales of illnesses, then ghostly sightings, and now no one can find the owner. Dark shadows fall over Scotland and all is not what it seems.This supplement is best used with the Call of Cthulhu Starter Set or the Call of Cthulhu (7th Edition) roleplaying game and, optionally, with the Pulp Cthulhu sourcebook, available separately.

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Chaosium, Inc. Role Playing Games Chaosium Call of Cthulhu 7E: Solo Adventure: Alone Against the Frost

Chaosium Call of Cthulhu 7E: Solo Adventure: Alone Against the Frost

Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canadas Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the storyyour choices will determine whether you find success or failure!You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope.Your expedition members are:-Dr. L. C. Nadelmann, an academic obsessed by early North American prehistory, myths, and legends, particularly in the Big Woods region.-Bernard Ebstein, a cherubic-looking native New Yorker, eager to experience life in the wilds before his upcoming marriage to his sweetheart, Catherine.-Sylvia Davidson, the latest in a long line of Boston Brahmins, destined for academic greatness thanks to her dedication and determination.-Norman Falkner, a mature, largely self-taught student whose calm nature acts as a steadying influence on those around him.-Charlie Foxtail, a cautious Tsuutina professional wilderness guide, hired to lead the expedition safely through the North Hanninah.-But such a journey is fraught with difficulties, from dangerous white water to the superstitious beliefs of the regions inhabitantsnot to mention the wildlife!-Will you manage to survive every challenge this hostile environment throws at you? Will your companions? Can you return with your reputationand your sanityintact? Only time will tell.

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Chaosium, Inc. Role Playing Games Chaosium Call of Cthulhu 7E: Pulp: A Cold Fire Within

Chaosium Call of Cthulhu 7E: Pulp: A Cold Fire Within

Brendan Sterling sought answers in experimental past-life regression. Unfortunately, his mind isnt the only one seeking answers in the past.A Cold Fire Within is a campaign for Pulp Cthulhu.Set in 1935, a missing persons case leads to the discovery of a foul plot that could change time itself and bring disaster to the world. A cult intent on unleashing the power of the Great Old Ones leaves a trail through the Catskill Mountains and into the very heart of the planet!Within the subterranean world of Kn-yan, the heroes will encounter forgotten secrets, strange lore, and bewildering inhabitants. Curious cities of gold, ruined temples, and dark forests are just some of the terrors that lurk below the ground. Yet, before the heroes descend into nightmare, they must contend with remnants of ancient worlds, unruly mountain people, and psychic devilry. Along the way, the heroes may find that going back to the end of an ancient city is the only answer! Perhaps in Lomars doom shall they unlock the secrets of both past and present.A complete six-part campaign for Pulp Cthulhu, A Cold Fire Within presents new rules and skills for psychic powersParapsychology, Dematerialization, and Telepathynew spells, details of the people and lands of Kn-yan, as well as a new hero organizationthe Open Mind Group. Six ready-to-play heroes are provided. Fearsome monsters, otherworldly designs, and psychic powers all mesh together to present your heroes with an epic and action-packed challenge!Dare you step into the darkness of lost worlds?This supplement is best used with the CALL OF CTHULHU (7th Edition) roleplaying game and PULP CTHULHU.

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Chaosium, Inc. Role Playing Games Chaosium Call of Cthulhu 7E: Berlin: The Wicked City

Chaosium Call of Cthulhu 7E: Berlin: The Wicked City

The Wickedest City on EarthIn the aftermath of the Great War, Berlin maintains a reputation for licentiousness. A place where anything can be had for the right price. It is a city of both hedonism and business; its streets overflow with disabled veterans, prostitutes, destitute immigrants, and political agitatorsall rubbing shoulders with buttoned-down businessmen, scholars, and artists. The gutters run with the blood of political assassinations, where Communists and volkisch Nationalists clash with each other and the police. Long into the evenings, Berlins world-famous cabarets offer music, dance, and titillating entertainment in stark contrast to the gray buildings that run on for endless miles along the sprawling citys byways.Into this bubbling stew, Berlin The Wicked City introduces the weird elements of the Cthulhu Mythosa hotbed of secret organizations, sinister cults, and half-whispered lore. Amid the wicked air of the worlds capital of sin, the very nature of what it means to be human is questioned. And as the city hurtles toward its inevitable dark destiny, the oppressive atmosphere pushes the sanity of investigators to its breaking point.This book presents an overview of 1920s Berlin as it would be experienced by visitors and residents of the time. Guidelines are presented for creating investigators for Berlin-centric campaigns, as well as investigator organizations to help bind groups together. Find notable personalities, key locations, and a system for generating details of the urban landscape on the fly. With the citys crime and punishment, underworld, and high culture detailed, the tools provided help the Keeper gain an understanding of what makes Berlin uniqueand dangerous.Three scenarios, spanning the history of Berlin between the end of the Great War and the rise of Adolf Hitler and the Nazi Party, contain colorful details of Berlin and its inhabitants, and may be run as stand-alone adventures or linked together to form a mini-campaign.In The Devil Eats Flies, Germany teeters on the brink of economic ruin and political chaos. The ghost of a madman stalks the city, turning its own citizenry against itself. To stop a demonic spirit and save a Russian princess in exile, the investigators must strike a bargain with other sinister forces and ask themselves: who else are we prepared to see die in order to save the city?Dances of Vice, Horror, and Ecstasy takes place in the citys golden years, when Berlin becomes superficially stable and prosperous again. A bungling sorcerer, a debauched dancer, and a strange cult of gnostic Saturn-worshippers threaten to put all of that to an end and turn Berlin into a pit of madness and depravity.Schreckfilm sees Berlin racing toward its grim future. The investigators come face to face with a shadowy cabal of the citys movers and shakers, determined to turn the citys world-famous film industry toward ill ends. Trapped in a labyrinth of their own making and hounded relentlessly by dark forces beyond their ken, the investigators must confront the fundamental question of what is real and what is illusion.For Mature ReadersThis book deals with mature themes, including drugs and sex, and is intended for mature players.

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Chaosium, Inc. Role Playing Games Call of Cthulhu 7E: Dead Light & Other Dark Turns: Two Unsettling Encounters

Call of Cthulhu 7E: Dead Light & Other Dark Turns: Two Unsettling Encounters

With the rise of the automobile in the 1920s, people were no longer tied to the railways as a means of getting to distant locations. For those who could afford the relative luxury of a car, the expanding United Stateshighway network brought with it the opportunity to travel and see new places, as well as visit those that the railways didnt reachand all at your own pace, too.But the new road network also meant that strangers began making their way into once isolated and secluded locations. Places where they may not be welcome, and where old secrets have been hidden for generations. Who knows what lurks behind the lace curtains of the houses you drive past? What dangers lie in wait for the unwary along the out of the way highways and byways?Dead Light and Other Dark Turns contains two scenarios for Call of Cthulhu 7th Edition dealing with the theme of roadside adventure, along with six story seeds for the Keeper to expand and develop. In the classic Dead Light scenario, now revised, a chance encounter with a distressed young woman leads the investigators into the hideous aftermath of a crime gone terribly wrong. While in the brand new Saturnine Chalice scenario, seeking help from a nearby homeowner after their vehicle runs out of gas traps the investigators in a house where nothing is quite what it seems.Both scenarios can be used as standalone adventures suitable for one to two sessionsworth of play, or they can be slotted into an ongoing campaign as the investigators journey between locations, and come with six ready-to-play investigators. Suitable for use with either the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set.

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Chaosium, Inc. Role Playing Games Chaosium Call of Cthulhu 7E: Shadows Over Stillwater

Chaosium Call of Cthulhu 7E: Shadows Over Stillwater

A collection of scenarios and settings for Down Darker Trailsthe Wild West setting for Call of Cthulhu and Pulp Cthulhu. Contained within are further insights and challenges for those seeking bold adventure in the American Old West. A three-part campaign, The Shadow Over Stillwater set in the mountains of the New Mexico Territory. A hunt for a fugitive murderer leads the investigators into a mystery involving odd townsfolk, strange lights in the sky, walking corpses, and the machinations of a once-powerful and ancient race seeking to reclaim their lost glory. Beneath the Burning Sun sees the investigators arrive in the town of Shade in Valenica County, New Mexico where they become embroiled in a desperate bank robbery and join a posse to track down a gang of ferocious outlaws led by a crazed preacher and a hardened gunslinger. A bloody trail leads to an abandoned Spanish fort high in the Cebolletas where death waits. This scenario can be played as part of the larger campaign or as a standalone adventure. Stonegarden expands the Down Darker Trails setting. A booming mining town in Arizona, tucked away in the Coyote Mountains, this locale provides a new and fully realized town in which to base adventures. The history of the region, its locations, and people are detailed, as well as its secrets, threats, and Mythos connections. This new campaign setting presents a community with one of the most violent reputations in the entire West. A place of danger, wild adventure, and dark secrets. Finally, The Devils Round-Up provides an extended adventure seed set in a location that may be familiar to long-time Call of Cthulhu fans. A roster of characters and their agendas are described, ready to darken the day of any investigators who venture into doom-haunted Castronegro. Thats plenty of adventure to keep your gaming group immersed in the horrors and terrors of the Old West.

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Chaosium, Inc. Role Playing Games Call of Cthulhu 7E: Terror Australis: Call of Cthulhu in the Land Down Under

Call of Cthulhu 7E: Terror Australis: Call of Cthulhu in the Land Down Under

Nearly three-quarters of Australia remains unknown in the 1920s. It is one of the last great wildernesses and a place of secrets and discovery. Whether delving into mysteries on the streets of Sydney or mounting an expedition into the remote Outback, Australia is a fertile setting for those investigating the threats of the Cthulhu Mythos. From gang-related crimes and nefarious cults to ancient wisdom and lost cities, there is no shortage of adventure in the Land Down Under. This book provides a history of Australia, detailing both its geography and lore. Rules are presented for Australian investigators, with new skills, as well as mechanics for mounting expeditions. Law enforcement, transport, communications, and other sources provide Keepers with a toolkit of resources. Five cities are detailed. Special rules are presented for investigators to learn from the Song-Lines of the Aboriginal peoples. For Keepers, Terror Australis presents details of the Great Race, the flying polyps, and the elusive sand-dwellers, while also looking at other threats to be found lurking in Australias dark shadows. Two large scenarios showcase the mysteries and horrors awaiting the unwary:In Australia, investigator will come face-to-face with supernatural forces that have endured for aeons. It is a land of adventure, danger, and ageless wisdoma perfect for setting for Call of Cthulhu!

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