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Renegade Game Studios Puzzles Renegade Game Studios Puzzle: Weird Science No. 29

Renegade Game Studios Puzzle: Weird Science No. 29

Delve into the enigmatic realm where innovation and trepidation collide in the captivating Renegade Game Studios Puzzle: Weird Science No. 29. Within a society ensnared by the grip of technological angst, the audacious creation of the wheel by a solitary tribesman ignites a chilling response from the elders. Their steadfast determination to avert a potential reenactment of history's nuclear cataclysms results in a merciless retribution. This puzzle draws profound inspiration from the legendary EC Comics' Weird Science-Fantasy series, bedecked with the unparalleled artistry of Frank Frazetta, an indomitable luminary in the illustrious annals of the Will Eisner Comic Book Hall of Fame. Prepare to unravel a visually immersive narrative, where the threads of progress and peril intertwine with gripping intensity, beckoning you to explore its depths and unlock its secrets. Embark on an exhilarating journey through the labyrinthine corridors of human ingenuity and fear, where each piece of the Renegade Game Studios Puzzle: Weird Science No. 29 serves as a window into a world teetering on the brink of technological transcendence and existential dread. As you assemble the puzzle's intricate pieces, you'll unravel layers of narrative complexity, from the primal echoes of early civilization to the haunting specter of a dystopian future. Every stroke of Frank Frazetta's masterful brushwork breathes life into the enigmatic tableau, evoking a sense of awe and unease that lingers long after the final piece falls into place. Within the Renegade Game Studios Puzzle: Weird Science No. 29, the fusion of artistry and intellect creates a symphony of visual storytelling that transcends the boundaries of traditional puzzle-solving. Each element, from the meticulously crafted illustrations to the thought-provoking thematic undercurrents, invites you to ponder the implications of humanity's inexorable march towards progress. With each puzzle piece you connect, you'll unearth new revelations, unlocking a tapestry of interconnected narratives that weave together past, present, and future in a mesmerizing dance of discovery. Prepare to lose yourself in a world where innovation and trepidation converge, where the shadows of the unknown cast long and haunting tendrils across the landscape of human endeavor. With the Renegade Game Studios Puzzle: Weird Science No. 29, you hold the key to unlocking the mysteries of a universe both familiar and strange, beckoning you to embark on an odyssey of the mind unlike any other. Are you ready to confront the enigma that lies at the heart of this captivating puzzle, and emerge victorious, armed with insight and understanding? The journey awaits.

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Renegade Game Studios Role Playing Games Renegade Game Studios Alice is Missing

Renegade Game Studios Alice is Missing

Renegade Game Studios Alice is Missing Renegade Game Studios beckons you to step into the hauntingly atmospheric town of Silent Falls with their groundbreaking release, "Alice is Missing." This innovative silent role-playing adventure invites players aged 16 and above to immerse themselves in a single, unforgettable session lasting two to three hours. Set amidst the serene landscapes of Northern California, "Alice is Missing" plunges players into the unsettling mystery surrounding the disappearance of Alice Briarwood. The experience unfolds in two distinct phases: a 45-minute character-building segment where connections with Alice and fellow players are established, followed by 90 minutes of gripping text conversations where every message holds a crucial clue to uncovering the truth. With the inclusion of 72 cards and a comprehensive rulebook, Renegade Game Studios ensures a deeply enriched gameplay experience, guaranteeing full immersion into the enigmatic world of Silent Falls. "Alice is Missing" challenges players to navigate the intricacies of human connection, forge alliances, and decipher the secrets concealed within the town's shadows. Prepare to dive deeper into the unknown depths of Silent Falls and test your wits against the perplexing mystery of Alice's disappearance. Are you ready to uncover the truth? Embark on this captivating journey and unravel the secrets that lie hidden within the heart of Silent Falls.

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Renegade Game Studios Board Games Renegade Game Studios Viscounts of the West Kingdom

Renegade Game Studios Viscounts of the West Kingdom

Viscounts of the West Kingdom is set at a time when the King's reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favor in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favor among the people must be our priority, should there be a sudden shift in power.The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavors. Each turn they will be traveling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity -or potentially both!1-4 playersAges 12+60-90 minute play timeContents:4 Corruption Markers4 Virtue Markers50 Silver80 Workers (20 per color)4 Viscounts (1 per color)12 Guildhalls (3 per color)12 Trading Posts (3 per color)12 Workshops (3 per color)24 Ink Wells24 Gold24 Stone35 Manuscripts

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Renegade Game Studios Board Games Renegade Game Studios Warp's Edge

Renegade Game Studios Warp's Edge

Renegade Game Studios Warp's EdgeYou are rookie pilot, Taylor Minde. Stranded in the far reaches of space, you emerge from hyperspace to find yourself on the doorstep of the enemy fleet! You go in with cannons blazing, but you're no match for them. In the instant before you are blown up, the ship's experimental SAVIOR protocol warps you back to the start of the battle. The enemy fleet is in front of you again. The mothership looms in the distance. But your laser batteries have reset, too. You have a second chance, and now you know what's coming... Warp's Edge is a solo bag-building game of space combat. Pilot one of four starfighters, which each have their own unique weapon loadouts. You'll be facing off against one of five alien motherships and its accompanying fleet. Every matchup offers a different challenge, pushing you toward new strategies and tactics. You have a limited number of warps to succeed, so choose wisely as you improve your arsenal and learn new skills! In this box you will also find a choose-your-path storybook, Singularity, written by Banana Chan. This sets the stage for the events of the game and reveals Taylor's backstory. You can even customize the game setup based on the narrative choices you make!Renegade Game Studios Warp's Edge 1 player Ages 10+ 30-45 minute play time Contents: 109 Pilot Tokens 2 Starfighter Dashboards 3 Mothership Dashboards 18 Skill Cards 27 Enemy Cards 1 Hull Marker 1 Shield Marker 1 Warp Marker 1 Mothership Marker 5 Damage Markers 2 Token Trays 1 Token Bag 1 Storybook 1 Rulebook

Regular price $32.49 USD
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Renegade Game Studios Board Games Renegade Game Studios Paladins of the West Kingdom

Renegade Game Studios Paladins of the West Kingdom

Paladins of the West Kingdom is set at a turbulent time of West Francia's story, circa 900 AD. Despite recent efforts to develop the city, outlying townships are still under threat from outsiders. Saracens scout the borders, while Vikings plunder wealth and livestock. Even the Byzantines from the east have shown their darker side. As noble men and women, players must gather workers from the city to defend against enemies, build fortifications and spread faith throughout the land. Fortunately you are not alone. In his great wisdom, the King has sent his finest knights to help aid in our efforts. So ready the horses and sharpen the swords. The Paladins are approaching.The aim of Paladins of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by building outposts and fortifications, commissioning monks and confronting outsiders. Each round, players will enlist the help of a specific Paladin and gather workers to carry out tasks. As the game progresses, players will slowly increase their faith, strength and influence. Not only will these affect their final score, but they will also determine the significance of their actions. The game is concluded at the end of the seventh round.1-4 playersAges 12+90-120 minute play timeContents:2 Part Main Board4 Double-sided Player Boards48 Paladin Cards32 Townsfolk Cards36 Outsider Cards10 King's Favour Cards (Green Seal)6 King's Order Cards (Red Seal)24 Debt Cards24 Suspicion Cards24 Tavern Cards24 Wall Cards17 Scheme Cards (For Solo Play)50 Silver40 ProvisionsStart Player MarkerResource Marker (For Solo Play)22 Labourers18 Fighters32 Workshops28 Outposts18 Scouts18 Clerics28 Monks28 Jars (4 of each number)18 Merchants18 Criminals12 Attribute Markers (4 of Each Colour)

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Renegade Game Studios Role Playing Games Renegade Game Studios Hunter: The Reckoning: 5th Edition Core Rulebook

Renegade Game Studios Hunter: The Reckoning: 5th Edition Core Rulebook

Hunter: The Reckoning 5E Core Rulebook In the murky shadows of our world, unseen horrors linger, preying upon the unsuspecting, entwining their dark webs of deceit and despair. For you, the veil of ignorance has been dramatically lifted, revealing the chilling truth of these malevolent forces. With solemn resolve, you have taken up the mantle: to confront the darkness head-on, to expose its insidious grasp, and to champion those who cannot defend themselves. Your journey has been one of meticulous documentation, cataloging the tragic tales left in the wake of these monstrous beings, their victims silenced by fear and disbelief. But tonight marks the genesis of your crusade, a bold Reckoning against the pervasive shadows that haunt our reality. Armed with a formidable arsenal of knowledge and unyielding determination, you stand as a beacon against the corruption festering within the very fabric of our society. As you plunge into the abyss, remember this: you are not alone. Others, like you, have glimpsed the harrowing truth and have elected to take a stand. Together, you forge a new path, one illuminated by the radiant glow of justice and fueled by the unquenchable fires of defiance. Welcome to the world of Hunter: The Reckoning 5E Core Rulebook, where heroes rise from the darkness to challenge the very essence of evil itself.

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Renegade Game Studios Role Playing Games Vampire: The Masquerade: 5th Edition Cults of the Blood Gods Sourcebook

Vampire: The Masquerade: 5th Edition Cults of the Blood Gods Sourcebook

When you have already experienced death, why have faith?If you accept that you and everyone like you is cursed by God, why cling to His word?When you return from the other side as a blood-drinking monster, what purpose serves belief?Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying their Hunger and their Beasts. Elevation of the self. Reassurance of the possibility of redemption. A grand plan they forged or that was bestowed upon them by secret masters.While some vampire cults span the globe hiding in plain sight, others are fringe faiths with morbid practices and ancient conspiracies lasting centuries. Others such as the incestuous Clan of Death and the malignant Church of Set - arguably the largest vampire cults of all - believe in a destiny that will enable them to impose their wills on the world of the living and the dead.Whether for power, salvation, or transcendence, all Kindred cults wallow in blood. They shed it in sacrifice, demand it of their followers, and exalt in it in unholy baptisms proclaiming their divine glories. These cults dedicated to blood gods are among the most insidious, damning sects of Kindred, and tonight they approach their apex of power.Cults of the Blood Gods includes:- An in-character breakdown of the rise of esoteric beliefs among the ranks of the undead and how faith drives many of the major aspects of vampire culture.- A host of religions - from historic theocracies and globe-spanning conspiracies to fringe cults and mortal beliefs arising in the modern nights - introduced for incorporation into your character backgrounds or as supporting casts and antagonist groups in your chronicles.- The history, structure, and ambitions of the Hecata, the vampire group known as the Clan of Death, as well as a chapter dedicated to playing a vampire among the Necromancers, and the rituals for their signature Discipline: Oblivion.- Guidance on how to use ecclesiastical horror and construct cults in Vampire, making them a vivid backdrop for your own stories, including new coterie styles focused on cult play.- Faith-based story hooks and a full chronicle centered on the activities of the Hecata, involving walking corpses, ghosts, ready-made characters, and the secrets of the most twisted family in the World of Darkness.- New Loresheets, Backgrounds, and Predator types for inclusion in your chronicles, encouraging player characters to engage fully with the material presented in this book.

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