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Pelgrane Press RPG Accessories Pelgrane Press Trail of Cthulhu: The Book of the New Jerusalem

Pelgrane Press Trail of Cthulhu: The Book of the New Jerusalem

It is 1927. As Britain continues her slow recovery, August Darcy, a young journalist, is seized with a strange obsession. He must recover the very essence of England - her traditions, customs, and legends - and he must do that even at the cost of his livelihood; even if he loses the woman who is to be his wife.Then, in the early 1930s, England experiences the first portents of a magical war. Darcy's mythic sites are the hidden battle fields; and that forbidden knowledge, the esoteric ordnance of the forthcoming conflict.The Book is replete with mythic sites, occult rumours, and clues which will guide you on your quest for forbidden knowledge.Within these covers are the never-before-published early writings of the author of the The Book of the Smoke. Sketches of English life, in his unique style, are interspersed with private letters and diary extracts to offer an extraordinary insight into the victim of England's most notorious occult crime. These are not romantic yearnings for a golden age long gone, but a timely reminder that the terrors of our forefathers still linger on the fringe of modernity.Written as the companion volume to Fearful Symmetries for Trail of Cthulhu, The Book of the New Jerusalem can be used as a Keeper's resource as well as an in-game artefact for players in any Mythos game, and it stands alone as an entertaining guide to English folklore.

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Pelgrane Press Role Playing Games Pelgrane Press Cthulhu Confidential

Pelgrane Press Cthulhu Confidential

Cthulhu Confidential is a roleplaying game designed for one player and one game master. It's powered by the GUMSHOE One-2-One game system which retunes, rebuilds and reimagines the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Night's Black Agents, for one player and one GM. Together, you create a story that evokes the classic solo protagonist mystery format. Cthulhu Confidential drops your hero into the noir nightscape of hardboiled-era Los Angeles, New York or Washington, DC. Meet powerbrokers and politicians, rub shoulders with Hollywood studio bosses and fiery evangelists. Face narrow-eyed G-Men, bent cops and dangerous crime lords. But beneath it all, under the scrim of all this human endeavour, lives corruption so old and inhuman you'll need all your courage and resourcefulness to face it. Choose one of three heroes with their own settings and adventures: Langston Wright is an African-American war veteran and scholar in WW2-era DC with a keen intellect. Dex Raymond is a hard-boiled private detective in 1930s Los Angeles with a nose for trouble. And Vivian Sinclair is The New York Herald's most determined scoop-hound. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their town's secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evil-the malign, cosmic indifference of HP Lovecraft's Cthulhu Mythos?256 pages, Hardcover, Full color

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Pelgrane Press Role Playing Games Night's Black Agents: Dracula Dossier: Adventure: Directors Handbook

Night's Black Agents: Dracula Dossier: Adventure: Directors Handbook

A secret history unearthed. A legendary horror walks again.The Director's Handbook, together with Dracula Unredacted, comprises The Dracula Dossier -- an epic improvised, collaborative campaign for Night's Black Agents, Pelgrane Press's award-winning vampire spy thriller RPG. Dracula is not a novel. It's the censored version of Bram Stoker's after-action report of the failed British Intelligence attempt to recruit a vampire in 1894. The Dracula Dossier: Director's Handbook turns Dracula into a fully improvised campaign for Night's Black Agents, inspired by the award-winning Armitage Files campaign for Trail of Cthulhu. Inside you'll find hundreds of characters, locations, items, and conspiratorial nodes, any of which might be a potential asset for the player characters-or part of Edom's century-long conspiracy, or even a minion of the immortal Dracula. Players choose which leads to track, which scarlet trail to follow. The Director, using the clear step-by-step techniques in the Director's Handbook, improvises a suitably blood-soaked thriller in response to their choices. Clear advice to players and Directors on improvisation, with extensive examples and guidelines, helps you set the scene. Follow the clues to end the story once and for all, and close Project EDOM forever. You will find, hunt, and kill Dracula, the king of the vampires. If you survive that is. Made in the USA.

Regular price $45.80 USD
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Pelgrane Press Role Playing Games Pelgrane Press Night's Black Agentss Corebook

Pelgrane Press Night's Black Agentss Corebook

The Cold War is over. Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors ... and pray you've got your vampire stories straight.

Regular price $40.93 USD
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