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Ares Games Board Games Ares Games Sword & Sorcery: Ancient Chronicles: Nemeses

Ares Games Sword & Sorcery: Ancient Chronicles: Nemeses

There is no Light without Shadow... Sometimes, when an immortal Hero resurrects, their darkest thoughts and fears are called back from the spirit realm and take physical form, creating a dark twin called a Nemesis: an extraordinary opponent, with skills and powers specifically opposing those of the Hero.Sword & Sorcery - Ancient Chronicles Nemeses expansion includes new unique Enemies, each of them the Nemesis matching the class of one of the Heroes of the Sword & Sorcery Ancient Chronicles Core Set; and a new special Enemy, the White Tiger, which they can summon to fight at their side. The included rule sheet provides you with several ways to integrate these new foes into a Sword & Sorcery Quest. Also included in this expansion there are ten Bond cards: use them to forge a special connection between two Heroes, to create a friendship or love stronger than death!A Nemesis is an extraordinary opponent, with skills and powers to match an immortal Hero. Each Nemesis included in this expansion has 2 Soul Natures/Classes and comprises: 1 doublesided Scroll card, each side bonded to a specific Soul Nature/ Class and designed to match the Hero counterpart; 2 Enemy cards, one for each Soul Nature/Class; 1 Red Figure, representing the Nemesis on the battlefield.Contents:2 Reference Sheet10 Bond Cards6 Enemy Scroll Cards13 Enemy Cards1 Venture Card1 Enemy Power Card6 Plastic Figures28 Tokens & Markers

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Ares Games Board Games Ares Games Sword & Sorcery: White/Black Monk (Genryu/Shakiko) Hero Pack

Ares Games Sword & Sorcery: White/Black Monk (Genryu/Shakiko) Hero Pack

Add two new, powerful characters to your Sword & Sorcery campaign with Sword & Sorcery - White/Black Monk (Genryu/Shakiko) Hero Pack! Genryu and Shakiko are powerful fighters who dominate the battlefield using the power of their Chi. Transmigration, spiritual powers, martial arts, and special attacks create a completely new combat experience in your adventures. Genryu and Shakiko can be played as either White or Black Monks.As a White Monk, your Hero is a trained master of transforming the energy of their Chi to heal wounds, defend comrades, or create spiritual barriers and walls. While able to deal an impressive amount of damage, their soul is more inclined to help people than destroy them. As a Black Monk, your Hero is a master of unarmed combat, focused on bending the energy of their Chi to damage their enemies, to drain their soul essence, and to burn the battlefield. While able to heal their comrades, their soul prefers to burn and destroy rather than heal.This Special Hero Pack features two complete, playable new Heroes: six miniatures and everything you need to play them - cards, tokens, Soul Gems, Hero sheets and rules. Each character is included in their normal version, their Ghost Soul form version, and as their own Nemesis - the dark side of the Hero!Contents:1 Reference sheet2 Hero sheets4 Hero cards34 Hero Power cards6 Emporium cards2 Nemesis Scroll cards4 Enemy cards2 Soul gems2 Plastic rivets6 Plastic figures44 Different tokens and markers

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Ares Games Board Games Ares Games Sword & Sorcery: Ancient Chronicles

Ares Games Sword & Sorcery: Ancient Chronicles

Sword & Sorcery - Ancient Chronicles is a fully cooperative fantasy board game where players control legendary heroes with unique powers. One to five players control heroes awakened from the dead and made immortal by the will of the Gods, to destroy the corrupted deities scattered across the starless, stone-ceiling realm of the Underreign, with its dangerous ruins, ominous caves, and exotic cities. This new season will bring the game system to the next level, with new features enhancing the storytelling and broadening the scope of the playersadventures, introducing a greater variety of enemies, and more possibilities for the Heroes.In Sword & Sorcery - Ancient Chronicles players will find ultra-detailed 32mm scale plastic figures, playable Solo or fully cooperative Group gameplay (no Game Master is required!) using modular map tiles, creating endless combinations of scenarios. It will be possible to explore the world of Sword & Sorcery employing a kingdom map and exploring the cities, using a sophisticated combat and magic system to fight enemies, and experiencing a deep narrative campaign, following the stories proposed by the Book of Secrets, a story system which allows the players to explore different paths each time they play.The game features ultra detailed 32mm scale figures and modular boards, several decks of cards, Solo Play, high character customization, sophisticated combat and magic system, and quests designed to be completed in about 90 minutes or less.It's time to become part of the Sword & Sorcery legend!Ancient Chronicles is compatible with the acclaimed Immortal Souls saga.Contents:1 Rulebook1 Act I Storybook1 Act I Book of Secrets1 Reference Sheet2 Site Sheets30 Plastic figures 32mm scale20 Double-sided map tiles8 Custom combat dice5 Double-sided Soul Gems5 Hero Sheets1 Soul Counter2 Master Enemy Scrolls14 Enemy Scrolls280 Cards300+ Tokens and markers

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Ares Games Board Games Ares Games Sword & Sorcery: Victoria Hero Pack

Ares Games Sword & Sorcery: Victoria Hero Pack

The world of Sword & Sorcery always needs new heroes! With this Hero Pack, you now have the possibility to introduce a new, powerful character into your campaign.Sometimes, heroes are shadowy figures dabbling in the dark arts or renegades from their kin... Ancient mariner of the Talon Coast and legend of the 7 seas - Victoria can be played as either a Lawful Captain or a Chaotic Pirate.As a Captain, Victoria was a skilled fencer and sailor, rising swiftly through the ranks of the Navy. In one of her first missions commanding her own ship, she battled a notorious pirate and captured the pirate's stolen gold -only to find out it was cursed. The power of this ancient spell has changed Victorias life forever - she is a great Captain during daytime... but a cursed soul at night.As a Pirate, Victoria soon proved to be a skilled fighter, killing her first enemy when she was only 11. After the mysterious disappearance of her father, she lost everything. With a new ship, she sailed in search of a fabulous treasure... only to discover the curse laid upon that stolen gold. The curse changed Victoria forever - she is a Pirate during daytime... but a damned soul at night.In this Hero Pack, you will find all you need to play Victoria: two beautiful plastic figures (including the Ghost Soul formversion of the Hero); Hero sheet; Hero cards, Power cards and Treasure cards; tokens; Soul Gem.This Sword & Sorcery Hero Pack expansion is not a complete game. A copy of Sword & Sorcery - Immortal Souls is required to play.Contents:Hero Sheet2 Hero cards2 Companion cards14 Hero Power cards3 Treasure cards2 plastic figuresSoul Gem23 Tokens and Markers

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Ares Games Board Games Ares Games Sword & Sorcery:Onamor Hero Pack

Ares Games Sword & Sorcery:Onamor Hero Pack

The world of Sword & Sorcery always needs new heroes! With this Hero Pack, you now have the possibility to introduce a new, powerful character into your campaign.Sometimes, heroes are shadowy figures dabbling in the dark arts or renegades from their kin... Born into a family of powerful wizards, descendants of Avalon, Onamor can be played as either a Chaotic Necromancer or a Lawful Summoner.As a Necromancer, Onamor grew up alone, with arcane tomes his only company. The years spent learning the obscure art of necromancy have twisted his mind, Onamor has traded the very essence of his life to become a Necromancer, able to raise corpses from death and manipulate them through his powerful will.As a Summoner, Onamor grew up surrounded by magic and tutored in the arcane arts, until one day, a powerful demon slayed both his parents in front of him. That day, Onamor sworn to spend his life dominating and banishing demons, using them as a weapon against other supernatural entities, because only a demon can inflict anger and pain to another demon...In this Hero Pack, you will find all you need to play Onamor: four beautiful plastic figures (including the Ghost Soul form version of the Hero); Hero sheet; Hero cards, Power cards and Treasure cards; tokens; Soul Gem.This Sword & Sorcery Hero Pack expansion is not a complete game. A copy of Sword & Sorcery - Immortal Souls is required to play.Contents:Hero Sheet2 Hero cards2 Companion cards14 Hero Power cards3 Treasure cards4 plastic figuresSoul Gem24 Tokens and Markers

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Ares Games Board Games Ares Games Cangaceiros

Ares Games Cangaceiros

In Brazil in the late 1800s and early 1900s large landowners called Coroneis were starving the north-east of the country in an extensive area that included the Sert?úo desert. In this climate of corruption and abuse, the Cangaceiros, bandits who violently opposed the status quo, were born.Cangaceiros is a strategic competitive game for 2 to 5 players in which each player plays a gang that tries to survive in the hostile desert territories, hunted by the Volantes, the state police trained to kill them. Each band will have a chief to choose from the 20 available, each with its own unique abilities and characteristics.The management of each 7 cards deck is fundamental, such as collecting resources, placing bandits to guard a region, attacking the Volantes, assaulting the prison of the city of Recife, convert the accumulated resources into fame, train their leader and recruit new members for the gang.Players will win accumulating fame points, obtained by attacking the Volantes, but also training your boss to solve his life goal and make him retire in glory. You also gain fame points in several other ways during the game. At the end of each game, the player with the most fame points wins.The different chiefs, the initial setup of cards and resources, the events and life goals distributed randomly make each game profoundly different from the other, offering a high re-playability.2-5 playersAges 13+60 minute play timeContents:1 Double-sided Map board96 Cards5 Player boards5 wooden Gang meeples55 wooden Cangaceiros meeples15 wooden Training markers5 wooden Fame markers43 wooden Volante meeples20 wooden Wound cubes129 tiles and tokens1 Rulebook

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Ares Games Board Games Ares Games The Thing: Norwegian Outpost Expansion

Ares Games The Thing: Norwegian Outpost Expansion

The Thing - Norwegian Outpost is a 4-8 player expansion for The Thing - The Boardgame that throws you into the events, narrated in the 2011 movie, that happened at Thule Station, the Norwegian station where it all began.Norwegian Outpost presents new mechanics, giving players even more tension and gameplay opportunities. As in the base game, the key lies in the emulation abilities of The Thing, hiding its true identity under a cover of fake humanity. Once again, the Alien will try to escape, with the UFO or with the Dog Escape, and spread everywhere!The mechanics are different on many levels and will lead the players to different choices. First, this time the Humans can escape individually. Anyone who manages to escape will immediately be declared a winner, while the others will continue to play as normal. Furthermore, the escape vehicles are ready to use from the beginning, making the risk of the Alien escaping real enough to convince the humans to voluntarily sabotage their own vehicles, adding to the importance of the Sabotage action.Thanks to the Dental Record, a tool to determine who is really human, it will be possible to reveal who is a Human. For this purpose, you will use the Flashlight, a tool with a new, important role.This expansion is not compatible with the 1 to 3 Player version of the base game.Contents:1 Rulebook1 Base Board1 UFO Board8 Character Sheets13 Standees41 Different Cards31 Different Tokens

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Ares Games Board Games Ares Games Diabolik: Heists & Investigations

Ares Games Diabolik: Heists & Investigations

Diabolik - Heists and Investigations is a hidden movement game for 2 to 4 players divided into 2 teams, where the players play as Diabolik and Eva (the Criminals) against Ginko and Morrigan (the Detectives). This game is inspired by a famous Italian comic series, where this robber couple designs and executes heists, using disguise and latex masks to complete these daring thefts.Its a "cops and robbers"- style game, where Diabolik and Eva move in the shadows of the state of Clerville, unseen by their adversaries, until the Criminals are identified by the Police; then it becomes an open chase, where the criminals will be forced to flee on the main board, visible to all cops. Finally, the game becomes a puzzle, when it comes time to complete the actual heists and investigations, with the two factions trying to achieve their respective goals.The Criminals will have to complete two heists out of the three available to win the game and to do so they will have to move, hidden in the shadows, leaving traces of their path to the Police. The Police will have to investigate the traces left by criminals, but they are not alone: they can call for four Police Officers to help, to keep every corner of the country under observation.2-4 playersAges 13+90+ minute play timeContents:1 Map Board1 Screen4 Character Sheets15 Character and Vehicle Tokens5 Secondary Characters tokens7 Heist and Investigation sheets48 Police cards48 Crime cards40 Location cards18 Wound cards67 Investigation Tokens20 Plan Tokens3 Heist and Investigation Tokens1 Danger Token1 Combat die1 Rulebook Diabolik - Heists and Investigations1 Rule Sheet Escape from Clerville

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Ares Games Board Games Ares Games Orconomics

Ares Games Orconomics

Hey, Orc! Are you sad that the days of heroes are in the past? Dive into the world of business, a vortex of competition, a fight to be the best!Orconomics is an economic game like no other, with its peculiar setting, Orcish humor, and great artwork. Two to five players compete to establish Companies in ten different industrial sectors. Players use their actions to create Startups and develop them to become proper corporations; or they can get a presence in an industry sector by winning auctions.Companies in each industrial sector generate income or losses, and grant abilities to players - in combination with the cards they have in hand - they can use to manipulate the economy of the Orc society. For example, as a leader of the Totemology industry you will be able to send a Crisis onto your opponents' companies; or you can use your control of Banks to make your opponents go bankrupt defaulting on their loans...To win the game a player needs to be the first to found 10 companies - or sometimes even less if they successfully fulfill some business quests of Greed, Rage, or Dare! The game board assembles randomly for each new game, providing great replayability as sectors will have different values and will affect each other differently from game to game.2-5 playersAges 10+60 minute play timeContents:1 Game board composed of 10 Industry sectors and a Central section40 Industry cards16 Quest cards5 Player reference cards50 Company tokens in 5 colors50 Silver skulls30 Gold skulls1 Activity token1 Crisis token1 Oracle token2 Forecast dice

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Ares Games Board Games Ares Games Quartermaster General: Prelude

Ares Games Quartermaster General: Prelude

The years leading to WW2 were full of political, military, and technological events, as the major Powers struggled for supremacy in preparation of the greatest conflict of our history. This historical period has been reproduced for Quartermaster General WW2 with Quartermaster General WW2 Prelude, a fast card-driven pre-game that can be played to set the stage for the conflict of Quartermaster General WW2. Prelude is a not a complete game as its required to have a copy of Quartermaster General WW2 to play it. Its also possible to use Prelude with Quartermaster General Total War expansion.Prelude presents a short pre-game, setting the stage for WW2 and has a truncated sequence of play designed to create differing opening situations from whence regular play can begin. This is a second edition of the game and adds two new cards and includes several clarifications to the first edition. There are two kinds of Prelude cards: Armament and History cards. History cards are similar to Event cards in the regular game, while Armament cards are played facedown on the table, like Response cards in the regular game. But both types of cards differ from the regular cards for effects and mechanics.The Prelude cards are not a part of the countrys regular deck. Instead, players have to use a separate draw deck and discard pile for their Prelude cards. Most of the Prelude cards will be returned to the box before the regular game begins.Contents:Rulebook1 Tension track109 Prelude cards (in 6 decks)

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Ares Games Board Games Ares Games Quartermaster General: 1914

Ares Games Quartermaster General: 1914

Quartermaster General: 1914 is a new, fast-paced game in the critically acclaimed Quartermaster General series, designed by Ian Brody, that pits the Central Powers against the Entente Powers. Based on the popular Quartermaster General system, this card-driven wargame reflects the military, economic, and political intrigue of the time.In Quartermaster General: 1914, each power has its own unique deck of cards, with its own strengths and strategies, providing strong replayability as you try your hand at playing the different powers. Each card has two different uses: one when played, and another when prepared. On their turn, players have the opportunity to both play and prepare a card. They can also spend cards to draft more troops or use cards to subject their opponents to attrition. Each Powers deck represents the resources of that player: "digging" too quickly through the deck in the early game might result in unsupported armies being swept away in the final rounds. This is worth it if a player can capture Berlin or Paris in 1915 - but if the gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding enough lead. Quartermaster General: 1914 is a must-have for all fans of the Quartermaster General series, and for anybody looking for an accessible grand-strategy game on the "Great War."2-5 playersAges 13+90 minute play timeContents:RulebookGame board216 cards45 Wooden Army pieces16 Wooden Navy pieces1 Punchout counter sheet 2 Scoring markers 1 Game Round marker 2 Reminder tokens 6 Objective tokens5 Player Aid sheets

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Ares Games Board Games Ares Games Saigon 75

Ares Games Saigon 75

Saigon 75 is a fast-paced strategy game pitting the "Communist" forces from North Vietnam and the Viet Cong against the "Liberal" forces from South Vietnam. Both sides are fighting for control of the capital. At the end of the Vietnam War, after the US troops have gone home, the North Vietnamese regime plans to take Saigon as quickly as possible against a well-prepared but corrupt South Vietnam.Saigon 75 is a simple and fast-playing strategic game, and everything is contained within a few pages of rules and 1 hour of fun, with pressure at every moment! After activating some of your units (with a die roll and depending on your turn), you will play an event card from your hand. The activated units can then move and attack. Battles are resolved by special dice rolls, which determine enemy losses and the number of units that must retreat. The event cards are what gives the game its great re-playability.The game is highly asymmetrical, with the North Vietnam player having more activations, more events to his advantage, better battle dice, and the ability to conduct assaults on a very wide front, while his opponent has air support as well as parachute and mechanized units.There's also a solo mode that allows you to play as the South Vietnam forces as they attempt to resist the onslaught of an automated enemy, guided by specific cards.1-2 playersAges 14+60 minute play timeContents:A2 Mounted GameboardRulebook20 Event cards10 Solo cards13 Different dice80 mixed tokens41 mixed counters

Regular price $51.35 USD
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Ares Games Board Games Ares Games We Are Coming, Nineveh!

Ares Games We Are Coming, Nineveh!

In June 2014, Islamist extremists seized control of large areas of Iraq and Syria-including Mosul, Iraq's second largest city. We Are Coming, Nineveh! is a tactical/operational-level game that tells the story of the most intense part of the campaign that followed, the liberation of west Mosul by Iraqi security forces between February and July 2017.In this two-player game, players assume the role of either the Iraqi security forces or Daesh (also known as ISIS). They first decide on operational priorities. With their objectives established, they then select which additional capabilities they wish to bring to the fight. With more than four dozen different options-units, weapons, fire support, intelligence, advisors and training, defensive preparations, and more-each game will be different from the last.All this is the prelude to an intense tactical game, wherein two sides fight for control of the streets and neighborhoods of the city. Blocks and area movement are used to recreate "the fog of war." A detailed map depicts the complex urban geography of West Mosul, notably the dense built-up area of the Old City. Event cards can be triggered at any time, generating tactical vignettes, posing difficult moral choices, or inflicting collateral damage. Game play is intuitive, engaging, and extremely realistic.1-2 playersAges 14+90 minute play timeContents:1 Mounted map (A1 size)92 Wooden blocks2 Sticker sheets20 Different markers163 Different cards2 Dice1 Rulebook1 Historical book

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Ares Games Board Games Ares Games 300: Earth & Water

Ares Games 300: Earth & Water

Ionia rebelled against Persia's rule and Greece supported it, with Persians that attacked Macedonia from land and sea. The two forces fought each other in different famous battles, battles that are written in history.300: Earth & Water is a strategy game for two players. One player controls the Greeks, guided by Athenians and Spartans, and the other controls the Persians, led by the King of Kings, to see who will is to control more cities than their opponent.The game is based on a "card driven" system, and players raise armies and buy cards during preparation; cards that can be used to play an event or move an army or fleet. Events can provide advantages in battles or interfere with the enemys plans, creating setbacks for the opponent, but victory is mainly achieved through military action as well as both land and naval battles.Players should use all their strategic skills to move their armies across the board, conquering cities and, at the same time, keeping the supply routes open to support their armies, because the war is based on multiple "waves", and providing supplies could be decisive for the outcome.Each game will change dramatically according to the order the events occur, so every game is different from the other, with a short playing time and with a wide range of strategies for both factions, giving to both players the chance to win.Be the master of land and sea!2 playersAges 14+30+ minute play timeContents:1 game board16 cards6 dice35 wooden cubes11 wooden discs1 wooden rod1 rulebook

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Ares Games Board Games Ares Games Fitna: Global War in the Middle East

Ares Games Fitna: Global War in the Middle East

Fitna: The Global War in the Middle East is a two- to six-player grand strategic level card-driven wargame depicting the military confrontations in the Middle East since 2012, up to the near future. Among 10 historical and hypothetical scenarios, players can simulate the war against the Islamic State in Iraq and Syria (ISIS), the Kurdish Rebellion, the Sunni versus Shia confrontation as well as Russian, Turkish, Israeli and Western intervention in the region. ISIS troops are activated through Event cards.This wargame allows you to have a clearer view of the local protagonists' goals and a real understanding of what is going on in this chaotic area. This is why it is used by experts and analysts of the French Ministry of Defence to test prospective scenarios, as the iconic "Gulf Strike" used to be by US experts to plan the Gulf War.Each turn represents two months of real time and is divided into several phases allowing players to play events, to take reinforcements, to check supply, to spend operational points, to move units (mostly brigades and divisions) and to launch offensives. Each player gets 4 cards in hand allowing him or her to use them carefully either for creating events, spending operational points or supporting battles.The A1 map represents the Fertile Crescent (Kuwait, Iraq, Syria & Lebanon) and parts of Iran, Israel, Turkey, Jordan and Saudi Arabia. It is a point to point map containing 113 boxes depicting clear, mountainous, swamp and urban terrains, as well as oilfields and objectives.The 3 countersheets include a complete OB for all the potential belligerents, from tenacious Iranian "Al Qods" to the redoutable Israeli Armored divisions, alongside Saudi, Turkish, Iraqi, Syrian, Lebanese, US, French, British, Jordan and Gulf Monarchies units, including Kurdish and jihadist troops as well as all local militias (Sunni, Shia, Al Shams, Hezbollah...).While using the same basic game system as "Bloody Dawn: the Iran-Iraq War" designed by Pierre Razoux, Fitna "fitna" meaning "schism" in Arabic includes many new rules, assets and events characteristic of current wars in this region. An International Tension track simulates the growing tension leading to the arrival of extra reinforcements and the massive military intervention of the United States of America.Rules allow the two to six players to tackle 10 variously sized scenarios, from 2 to 6 hours of play, focusing either on historical or hypothetical ones.The 10 scenarios are:?? "The civil war in Syria: 2012-2013" (tutorial for 2 players / 6 turns)?? "The fight against ISIS: 2014-2015" (2-4 players / 6 turns)?? "Russian intervention in Syria and the PKK rebellion in Turkey: 2015-2016" (2-4 players / 6 turns)?? "ISIScollapse: 2017-2018" (2-3 players / 9 turns)?? "Iraq invades Kuwait again" (2 players / 6 turns)?? "Turkish military intervention in Iraq and Syria" (2-3 players / 9 turns);?? "The struggle for Kurdish independence" (2-4 players / 9 turns);?? "Limited war between Iran and Saudi Arabia" (2 players / 9 turns)?? "Israel attacks Hezbollah: Regional war in Syria" (2-5 players / 6 turns);?? "Fitna: the global war in the Middle East" (2-6 players / 12 turns)

Regular price $55.43 USD
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