Dungeons & Dragons

Explore Dungeons & Dragons Games, Toys, and Accessories! A treasure trove of games, toys, and accessories inspired by the D&D fantasy universe. Unleash your imagination with an extensive collection. Featuring everything from iconic board games to intricate figurines, spellbinding dice sets, enchanting apparel, and more.

Whether you're a seasoned adventurer or a novice explorer, embark on an epic journey through our curated selection. Every item is crafted to enhance your Dungeons & Dragons experience. Join us as we bring the magic of this beloved tabletop realm to life, one roll of the dice at a time."

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Goodman Games D&D 5E: Fifth Edition Fantasy #23: The Sunless Garden - Lost City Toys

Goodman Games D&D 5E: Fifth Edition Fantasy #23: The Sunless Garden

After arriving at the seemingly abandoned trading post of Garland's Fork, the heroes discover to their horror that all of the inhabitants have been transformed into black trees! Upon further investigation, they find clues that lead them to the hidden lair of Nockmort, a treant corrupted to unspeakable evil. Nockmort has been transformed by the strange radiation of a recently discovered meteorite that has fallen from the heavens. The once benign tree folk is now twisted and evil, a diabolical force to be reckoned with! In order to save the town of Garland's Fork, the heroes must enter his sunless garden and do battle with other mutant creatures. And along the way, they might just discover fabulous treasure...Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back! This adventure doesn't waste your time with long-winded speeches, convoluted backgrounds, weird campaign settings, or NPCs not designed to be defeated. This adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are concealed somewhere.The Sunless Garden is a 5E conversion of Dungeon Crawl Classics #10 by Goodman Games. Originally published in 2004, this classic has been updated to current edition of the world's most popular tabletop role-playing game. Herein you will find all new monsters, player handouts, details on the trading post of Garland's Fork plus all new interior artwork and maps. Available only for a limited time!

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Goodman Games D&D 5E: Fantasy #22: Caverns of the Sea Strangers - Lost City Toys

Goodman Games D&D 5E: Fantasy #22: Caverns of the Sea Strangers

Local magistrates hire your party to find a pirate captain, suddenly active again after having had disappeared for many years. His trail leads to Catastrophe Rock, a barren island surrounded by a dangerous atoll known as a death trap for ships. You must brave the dangerous waterway, find the villain's lair, and put an end to his days of plunder and killing! But is there something even more sinister behind the recent spate of pillaged ships? And what secrets may bold searchers find within the ancient caverns of Catastrophe Rock? How will you fare against the tricks, traps, and illusions of these master deceivers? What hope have you against the monstrous denizens and the Sea Strangers themselves? And how will you escape this lonely place to tell the tale? Caverns of the Sea Strangers is an all-new 5E sea adventure and dungeon crawl suitable for a group of 6th level characters. The adventure contains a complete adventure, new monsters, and a magical artifact that might take your campaign in an entirely new and exciting direction. A 6th-level adventure written by Brendan LaSalle with a 5E conversion by Chris Doyle, and with cover artwork by David Griffith. Stranded on a desolate island, the heroes must face the Sea Strangers and their duplicitous leader. Can they unravel the mystery of the pirate lord known only as The Ghost? And escape a dragon turtle?

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Goodman Games D&D 5E: Fifth Edition Fantasy #19: Denizens of the Reed Maze - Lost City Toys

Goodman Games D&D 5E: Fifth Edition Fantasy #19: Denizens of the Reed Maze

Your band of adventurers is gaining quite a reputation for yourselves in the border lands. A local patron encourages you to investigate a recently aggressive band of frogfolk, stirring in the nearby fens. The frogfolk have displaced a benevolent tribe of lizardfolk, and rumors persist they gather resources for an all-out war. The frogfolk have even cut twisting passages through the tall reed grass to defend the route to their hill-top lair. Something sinister must be behind these actions! Following a trek through the stinking morass of the reed maze, your band finds a hidden shrine once dedicated to the Earth Mother but now the lair of the frogfolk leader. But all is not as it seems in this desecrated temple. What foul eldritch sorceries have corrupted the frogfolk leader and can the heroes put an end to its diabolical machinations?" Denizens of the Reed Maze is an all new 5E wilderness crawl adventure suitable for a group of 3rd level characters. Contained herein are challenges to test the mettle of both seasoned players and neophytes. In addition to detailed encounters in the swampy reed maze, this module contains a keyed frogfolk village, and a ruined shrine now controlled by the despicable new leader of the tribe, plus full 5E statistics on several varieties of frogfolk.Written by Chris Doyle, with a cover by David Griffith.

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Goodman Games D&D 5E: Crypt of the Devil Lich - Lost City Toys

Goodman Games D&D 5E: Crypt of the Devil Lich

Goodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for both 5E and the DCC RPG rules sets, this classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors! The heroes are sent into the Devil Lich's crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage as the classic meatgrinder-style trap-filled dungeons popular in the late '70s and early '80s. The adventure is designed for a group of four to six 15th level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play. A hardcover saddle-stitched book. All-new cover art by Sanjulian, and the 5E conversion was performed by Chris Doyle, the original architect and project manager of The Crypt of the Devil Lich A detailed introduction chapter including notes on how to adjust the adventure for higher or lower levels, using it during campaign play, notes on how to run the adventure as a team tournament, and the devilish backstory of the Devil Lich and her dark machinations. 40+ FULL-COLOR Player Handouts, including at least one interior encounter illustration for each numbered encounter area, in the tradition of the classic modules Tomb of Horrors and Expedition to the Barrier Peaks. Six fully developed Player Characters based on the original tournament player characters.

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Gale Force 9 D&D 5E: Tomb of Annihilation: DM Screen - Lost City Toys

Gale Force 9 D&D 5E: Tomb of Annihilation: DM Screen

Four fold DM screen for the Tomb of Annihilation D&D module.

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Gamehole Publishing D&D 5E: Adventure: Trillium: City Of Enchantment - Lost City Toys

Gamehole Publishing D&D 5E: Adventure: Trillium: City Of Enchantment

Perched on the hills above the Sapphire Sea and at the estuary of the gentle outflowing Oriana River lies the vast seaport of Trillium. The affluent of Trillium call it the "City of Enchantment". Others in different circumstances give it different names, but it is beyond dispute that Trillium is a massive and diverse commercial hub driven by merchant cabals, criminal syndicates, and guilds with one common goal - wealth.One of those criminal organizations, the Ceaseless, was running a lucrative smuggling operation in Ockney's Hold, a small city to the north of Trillium located in the Barony of Rawn. It was going well until one of their operatives, a Brain Gorger named Marlipp, went rogue dangerously exposing the cartel and gaining the attention of a local official who hired a group of adventures to get to the bottom of what was going on. This brave band pursued the foul Brain Gorger into his lair and into the depths of the Deep Dark before having him snatched out of their grasp by Ceaseless mages.Now, the adventures continue their pursuit south to the metropolis of Trillium, the home of the Ceaseless and other more powerful forces. Will the heroes be able to find the loathsome Marlipp and finally complete their mission? And how will they fare in the vast and dangerous city given how little they understand of the real powers at play?

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Frog God Games D&D 5E: Rappan Athuk - Lost City Toys

Frog God Games D&D 5E: Rappan Athuk

Rappan Athuk, the legendary Dungeon of Graves, is a subterranean network of horror stretching down into the darkest depths of the world. Only the cleverest and most resilient of adventurers will survive to confront the enemy at the journey's end - for Orcus, the legendary Prince of the Undead, makes Rappan Athuk his lair. If your party has the skills, fortitude, and judgement necessary to meet him, then Frog God Games invites you to the legendary halls of Rappan Athuk. Rappan Athuk is reborn for Fifth Edition and ready for you to explore! First released by Necromancer Games in late 2000, this tabletop classic has been thwarting the brave and humbling the strong for almost two decades. Weighing in at over 660 pages, Rappan Athuk for Fifth Edition has enough adventure to advance characters from 1st to 20th level across over 100 mapped locations including: 56 dungeon levels 20 levels spread among satellite dungeons 22 wilderness areas which include outdoor, castle and lair locations begging to be explored. Plus the Village of Zelkor's Ferry! A starting point for the earnest, and a refuge for the weary, expeditions into Rappan Athuk. With decades of playtesting and use in campaigns around the globe, Rappan Athuk can be the foundation for a long-term Fifth Edition campaign or serve as a challenge for any character level when you need a place for quick side-trek adventures!

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