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Fight in a Box Squirrel or Die
In Squirrel or Die, youre a backyard squirrel trying to outwit your opponents for the ultimate prize, LIFE! Game play breaks down into two phases: Autumn when you hide stuff and Winter when you eat stuff.In Autumn, you work together to make the best backyard minefield on the block. In Winter, you try and survive your creation hoping to be the last squirrel standing. Think combat memory or multi-player minesweeper.Its a great on-the-go, filler game for any group.2-4 playersAge 8+7 minute play timeContents:28 3.5" x 3.5" cards
Elzra Catacombs Wyverns of Wylemuir
Wyverns of Wylemuir is an expansion that enables players to explore the remote land of Wylemuir and ride the Wyverns that live there.For Catacombs Third Edition, this set features new items, spells, rooms and two new Catacomb Lords. Four new heroes from Wylemuir are included: the Warrior Maiden, Blind Guardian, Goblin Captain and Harbinger.For Catacombs & Castles there are two Warrior cards and the four new heroes are also compatible with this title.
Elzra Catacombs Conquest
The witch, Lenore, has captured heroes from across the world to engage in a contest of wits and strength to recharge a magic statue she found in the catacomb.In Catacombs Conquest, a player chooses a card from their hand that represents a character from their chosen team (Sword or Skull).Then they flick their "character disc" or "ranged disc" (representing arrows, fireballs etc.) in the play area attempting to hit their opponents disc.Quick to learn, set up, and play, the game is ideal for casual players and families.2-4 playersAges 14+15-30 minute play time
Dan Verssen Games Zero Leader: Trainee
56 Cards of barely trained pilots that are worse than Recruits. You can train them up and promote them. This expansion also includes new Event cards!
Dan Verssen Games Castle Itter
During a game of Castle Itter, you take the role of the force that defended the castle from on 5 May 1945. The goal of the game is to last until the SS deck is depleted, without allowing SS Counters to reach the castle. You score points for each Defender that survives the assault and lose points for each SS Counter remaining on the board at the end of the game - the higher your score, the better.