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Cubicle 7 Warhammer Age of Sigmar - Soulbound RPG: Bestiary
The Mortal Realms are besieged. Packs of savage beasts stalk the wilderness. Parades of disquiet dead stirred by baleful magics haunt the nights, enacting terrible vengeance upon the living. Hordes of Orruks, Grots, and Gargants rampage unchecked, driven by little more than destruction and despoilment for their own amusement. And the innumberable servants of the Ruinous Powers that once brought about the end of the world take root wherever mortals tread. The realms are rocked by never-ending conflict and nowhere is truly safe...Country of Origin: China
Cubicle 7 Warhammer Age of Sigmar - Soulbound RPG: Champions of Order
Champions of Order gives players a wealth of new options for creating characters for Warhammer Age of Sigmar - Soulbound and features new Archetypes, new Talents, and devastating new spells. It's packed with content and options to expand on your Soulbound game. The book includes an expanded look at the Soulbound and their history, details on the mysterious Binding ritual that links the heroes' souls together, and tables filled with sample Short and Long-term Goals for your hero.Country of Origin: Lithuania
Cubicle 7 Warhammer Age of Sigmar - Soulbound RPG: Rulebook
Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer Age of Sigmar. You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival.Country of Origin: China
Cubicle 7 Warhammer Fantasy RPG: Archives of the Empire - Vol. 3
Archives of the Empire III is the third in a series of popular magazine-style supplements that gathers together articles on a collection of esoteric and intriguing topics. This volume focuses on the faithful of Taal and Rhya, old gods worshipped in the Empire, as well as the even older folk practice of Hedge Magic. The book also features the eccentric Knight Lord Adalbert Knopp-Inzel and his unlikely retinue, two new careers for players to enjoy, rules for creating and running player-owned business ventures, and a few more magical surprises!Country of Origin: Lithuania
Cubicle 7 Warhammer Fantasy RPG: Enemy Within - Vol. 4 The Horned Rat Companion
The Horned Rat Companion is the fourth of our five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand The Horned Rat but also support any WFRP games which feature the skulking Skaven as a foe.Country of Origin: Lithuania
Cubicle 7 Warhammer Fantasy RPG: Middenheim - City of the White Wolf
Middenheim - City of the White Wolf takes players out of the familiar Grand Province of the Reikland, and drops them in the centre of Ulrican influence and power in the Old World. Middenheim sits at the heart of the Empire's Northern expanse, and is the perfect setting for endless grim and perilous adventure! Each district of the expansive city is carefully detailed, with locations, plot hooks and NPCs too numerous to list. A beautifully illustrated map, provided with both GM and PLayer version, shows off the city in exquisite detail.Country of Origin: Lithuania
Warhammer RPG: Enemy Within Campaign Director's Cut-V3: Power Behind the Throne
Warhammer Fantasy RPG: Enemy Within Campaign Director`s Cut - Vol. 3: Power Behind the ThroneWelcome to part 3 of the revised and updated Director's Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written! Power Behind the Throne, arguably the best WFRP adventure ever written, carries on from where Death of the Reik left off, taking your brave heroes from Altdorf to the city of Middenheim, a towering city-state in the north of the Empire where trouble brews and a play for power is made.Country of Origin: Lithuania
Warhammer Fantasy RPG: Enemy Within - Vol. 1: Enemy in Shadows Companion
The Enemy in Shadows Companion is the first of our 5-part series of companion volumes to the Enemy Within campaign. It contains a wealth of supplementary material to not only expand Enemy in Shadows, but also support any Warhammer Fantasy RPG games set in the Empire.Country of Origin: Lithuania
Cubicle 7 Warhammer Fantasy RPG: Gamemaster`s Screen
With breathtaking artwork of the Old World's festering cities to one side, and all the tables, rules and references a GM could want on the other, the Gamemaster's Screen is the perfect accessory to keep all of your nefarious plans secret from the prying eyes of your players. Accompanying the screen is the Gamemaster's Guide, a 32-page booklet crammed full with indispensable articles for GMs both new and old.Country of Origin: Lithuania
Cubicle 7 Doctor Who RPG: Second Edition
The award-winning Doctor Who: The Roleplaying Game has regenerated into a new Second Edition that is faster, easier, and even more exciting. This book presents all the rules and background you need to voyage across space and time with the Doctor, or as new characters experiencing brand new epic adventures.Country of Origin: Lithuania
Catalyst Game Labs BattleTech: Dominions Divided
Dominions Divided provides full details of the events around the Rasalhague Dominion, and the conflict between the Federated Suns and Draconis Combine from 3151 to mid-3152. Includes a full historical summary of events in those regions, personality and unit profiles of key players, and game information to bring it all to your BattleTech tabletop.Country of Origin: China
Catalyst Game Labs Shadowrun RPG: Art Porfolio
Shadowrun RPG: Art PorfolioCountry of Origin: United States
Catalyst Game Labs Shadowrun RPG: Shoot Straight
Shadowrun RPG: Shoot StraightCountry of Origin: China
Catalyst Game Labs Shadowrun RPG: Shadow Cast
Shadowrun RPG: Shadow CastCountry of Origin: China
Catalyst Game Labs Shadowrun RPG: Null Value
Following the structure of Collapsing Now and building on recent books, Null Value provides information on ten Matrix threats in the Sixth World, including plot hooks and other details that can be useful for players and gamemasters alike. With entities and organizations that can be used as antagonists, allies, contacts, or other plot fuel, Null Value fleshes out the Sixth World and provides a fun read as well as a useful game supplement.Country of Origin: China
Catalyst Game Labs Shadowrun RPG: Power Plays
The Big Ten megacorporations are central pieces of Shadowruns Sixth World setting, and keeping up-to-date on them is important for players and gamemasters alike. New chaos is always threatening to engulf the corps, and the departure of Ares from the UCAS and the death of Spinrad Global head Johnny Spinrad has that chaos rising. Power Plays looks at each of the Big Ten, along with some important AA corps, while also providing plot hooks for gamemasters and character options for players. If youre involved in the Sixth World in any way, you need this book.Country of Origin: China
Catalyst Game Labs Shadowrun RPG: Whisper Nets
Shadowrunners make their living off whatever scraps fall from megacorporate tables, and that includes information. In this campaign, runners will learn some of the corps' dirty secrets, and then they'll have the chance to use their secrets for their own benefit. From trading favors to gaining protection for themselves to selling info to the highest bidder, the runners will have the chance to shape the megacorporate pecking order and make good money for themselves‚�all while playing through fun, engaging adventures.Country of Origin: China
Catalyst Game Labs Shadowrun RPG: 6th Edition 30 Nights
30 Nights is a detailed campaign book to help players learn and have fun with Shadowrun, Sixth World. It introduces players to new rules and new plot lines, plunging them into the growing chaos in the UCAS as they look into the source of a mysterious blackout plaguing Toronto. The adventures can be played as a single gaming session to introduce players to the new rules, multiple sessions hitting highlights from the adventures, or a detailed campaign propelling the players through each of the 30 nights of the blackout and ensuing chaos.Country of Origin: China
Catalyst Game Labs Shadowrun RPG: The Kechibi Code
This new plot book features a storyline that moves from the Scotsprawl to Lagos, and then, to St. Louis. The Shadowrunners are in pursuit of digital vandals that are going after businesses and major markets. This story revolves around a compact code that has the power to disrupt cities, nations, and corporations, and the runners need to figure out who is behind these nefarious schemes and what to do about it.Country of Origin: China
Catalyst Game Labs Shadowrun RPG: Slip Streams
Nothing but Shreds. Nothing is real. Everything is real. What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in glimpses and flashes. You see it all at once. You can try to deny it. But it is real. Everything is real. Which is that same as nothing being real. Reality is tearing apart. The holes are everywhere. Dive into them. Slip Streams is a plot book advancing the story of Shadowrun, Sixth World.Country of Origin: China
Catalyst Game Labs Shadowrun RPG: Astral Ways
Previous Shadowrun books, including Cutting Black, Slip Streams, and The Third Parallel, have introduced plot machinations occurring in Sixth World metaplanes. Astral Ways moves some of those plotlines forward by bringing shadowrunners into the metaplanes and giving them a chance to explore wild new areas. For anyone looking to add a new twist to their Shadowrun game and also get a chance to uncover some deep mysteries, Astral Ways has the necessary details!Country of Origin: China
Catalyst Game Labs Shadowrun RPG: Body Shop
Body Shop is the core augmentation book for Shadowrun, Sixth World, full of ways for shadowrunners to change their bodies and abilities so that they can maximize their abilities and do the impossible. Full of options for players and gamemasters, this book will be useful at any Shadowrun table.Country of Origin: China
Catalyst Game Labs Shadowrun RPG: Hack and Slash
The Matrix that most people know is strictly ordered and controlled, but hackers know the secret: behind all that is chaos. Resonance, Dissonance, the Deep Foundation, and more can introduce elements of chaos to orderly surface. Hack & Slash is the core Matrix rulebook for SR6, and it has tools and rules to explore the full range of the Matrix. With new programs, complex forms, qualities, and much more, this is an essential book for anyone hacking the Matrix-or even using it.Country of Origin: United States
Catalyst Game Labs Shadowrun RPG: Firing Squad
Shadowrun players have always loved their gun books, and this book brings that to them with a twist for Shadowrun, Sixth World. The book presents dozens of new weapon options, along with new types of ammo and tactics to execute in combat, but it also looks at the price shadowrunners must pay for the life they live, and how that affects characters in the shadows. This focus on character development, with game mechanics to aid this development, makes this book a new kind of Shadowrun combat book.Country of Origin: China
Catalyst Game Labs Shadowrun RPG: Boundless Mercy
The Hunt is On! Elizabeth Nunn, a delightful woman who happens to have an odd habit of hanging out in hospitals and abandoned churches, has a grudge. A deep grudge. The kind of grudge that requires professional help to work out - and we're not talking about a psychotherapist. She needs shadowrunners, and if they're willing to take on the job, they'll encounter fierce gangers, wild critters, and members of a secret magical society who fiercely guard their mysteries. Boundless Mercy introduces a series of linked Shadowrun Missions that were initially run through the convention circuit.Country of Origin: China
Catalyst Game Labs Shadowrun RPG: Toxic Alley
Dark plots and darker magic frequently converge in the capital of the UCAS, and those forces are revving up again. Toxic Alley launches plotlines for Shadowrun involving toxic mages, shedim, and other dark forces, while building on elements from the Sixth World Tarot and Book of the Lost. Runners will have as much as they can handle keeping up with the chaos filling the back alleys of DeeCee!Country of Origin: United States