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Goodman Games Role Playing Games Goodman Games Dungeon Crawl Classics: Lankhmar #14 Thieves of Cold Corner

Goodman Games Dungeon Crawl Classics: Lankhmar #14 Thieves of Cold Corner

Dungeon Crawl Classics: Lankhmar #14 Thieves of Cold Corner

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Goodman Games Role Playing Games Goodman Games Dungeon Crawl Classics: Lankhmar Boxed Set

Goodman Games Dungeon Crawl Classics: Lankhmar Boxed Set

Enter the thrilling world of Fritz Leiber's Nehwon, home to the legendary city of Lankhmar and the infamous heroes Fafhrd and the Gray Mouser! Prepare yourself to battle members of the city's nefarious Thieves' Guild in fog- shrouded alleys, to barter for cursed curios in the Plaza of Dark Delights, and to seek the wisdom of Ningauble of the Seven Eyes and Sheelba of the Eyeless Face! All this and more is possible with DCC Lankhmar. This boxed set contains comprehensive rules options and new material for the Dungeon Crawl Classics RPG explicitly designed to capture the unique setting of Nehwon and Lankhmar, the City of the Black Toga. Inside, you'll find new spells, monsters, magical items, patrons, and rules to make your DCC RPG campaign more like Leiber's exiting stories-including the popular "Fleeting Luck" mechanic where good fortune blesses your characters one minute, only to dash their hopes the next. This set also includes a detailed look at Lankhmar and provides the judge with an assortment of descriptions, tables, and adventure ideas to get their DCC Lankhmar campaign up and running with a minimum of effort, including the adventure "No Small Crimes in Lankhmar" and a beautiful city map illustrated by Doug Kovacs. A copy of the Dungeon Crawl Classics rulebook is required to use this boxed set. Inside this box you will find:The Judge's Guide to Nehwon (104 pages)Compendium of Secret Knowledge (40 pages)Lankhmar: City of the Black Toga (44 pages)Dungeon Crawl Classics Lankhmar #0: No Small Crimes in Lankhmar (12 pages)A gigantic 33" x 17" poster map of the City of LankhmarAnother 17" x 22" map of NehwonA 3-panel judges screen with tables specific to the DCC Lankhmar settingAn exclusive issue of the Goodman Games GazettePlus download codes for a digital edition

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Goodman Games Role Playing Games Dungeon Crawl Classics #100: The Music of the Spheres Is Chaos Boxed Set

Dungeon Crawl Classics #100: The Music of the Spheres Is Chaos Boxed Set

The boxed set is bursting with the puzzles, foes, and magic only found in a DCC RPG adventure.Inside you will find the God Eaters' grand alchymical experiment, with its spinning alembic and rotating elemental spheres. This takes the form of a large game board, approximately 17? x 22?, with four separate spinning maps that attach to the board.An adventure booklet of 112 pages provides hitherto unknown monsters, perils, and traps. These lurk in the forgotten corridors, certain to bring a quick end to overconfident explorers.Players will have the opportunity to study and manipulate the fabled Alembic Key, a relic rife with Theophagic sigils and zodiac signs. But beware, foolhardy reavers! Rotating the key spins the dungeon, transforming the PCs and altering reality itself! Left in the hands of a fidgety player, it could easily spell the end of the multiverse. This physical prop is composed of two spinning dials and is used by players during the adventure.And as befitting DCC #100, the adventure is replete with player handouts in the form of a 28 page booklet containing over 40 illustrations of the Alembic, its elemental spheres, and the terrors lurking within the dark halls, as well as the infamous Sheaves of Chaos.Finally, any adventure is only as good as the judge running it. Music of the Spheres is Chaos was designed with the judge in mind. The boxed set includes the Bookmark of 4 Parts, a tool for referencing the PCs' own changes.Contents:Adventure Booklet (112 pages)Player Handout Booklet (28 pages and more than 40 illustrations)Large 17? x 22? Gameboard and four separate Spinning MapsDouble-Sided Bookmark of 4 Parts (to track changes imposed by the Spinning Map)Alembic Key prop (used by players to spin the dungeon!)3 Sheaves of Chaos handouts

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Goodman Games Role Playing Games D&D 5E: Original Adventures Reincarnated #1: Into the Borderlands (Hardcover)

D&D 5E: Original Adventures Reincarnated #1: Into the Borderlands (Hardcover)

The Borderlands. An untamed wild region far flung from the comforts and protection of civilization. A lone fortified Keep is the only bastion of Good desperately striving to maintain the forces of Chaos at bay. But Evil is everywhere, lurking in dark caves, fetid swamps, and forlorn forests. Bands of cutthroat brigands and ruthless tribes of humanoids eager to clash with the forces of Good rove the region. The Borderlands hold many secret wondrous locations, and the opportunities for fame, prestige, and fortune are plentiful. But equally abundant are the perils, risks, and challenges to those brave enough to explore the wilds.This tome is an homage to the origins of Adventure that began decades ago with B1: In Search of the Unknown and B2: The Keep on the Borderlands. Herein you will find high-quality scans from multiple printings of the original first edition adventure modules, plus commentary by such gaming luminaries as Luke Gygax and Frank Mentzer. Full fifth edition conversions of both adventures are included, as well as brand new additional adventure locations to further expand and develop the Borderlands. This is a fully playable mini-campaign to start off your new fifth edition adventures, with a distinct old-school vibe. Sharpen your swords and axes. Purchase your iron rations and tinderboxes. And don't forget at least one 10-foot pole. Adventure awaits those with the mettle to confront Chaos in the Borderlands!

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Goodman Games Role Playing Games D&D 5E: Original Adventures Reincarnated #3: Expedition to the Barrier Peaks

D&D 5E: Original Adventures Reincarnated #3: Expedition to the Barrier Peaks

Barrier Peaks D&D 5E From a mysterious cave high in the Barrier Peaks, they come: savage raiders of unknown origin laying waste to castle and keep, leaving no survivors. The land is in turmoil and only a band of stalwart heroes dares to launch an expedition into the soaring mountains to stamp out this vile menace. What they discover in those lofty peaks is something beyond their comprehension. A danger spawned from the very stars above. A crashed starship, buried for centuries beneath the Barrier Peaks, has awoken, and now its alien inhabitants-crazed robots, eerie androids, and even stranger things-endanger the world. The adventurers must confront these threats and navigate the unearthly interior of the wrecked starship, puzzling over and mastering alien technology to defeat their foes. If you've ever had the urge to zap an umber hulk with a laser rifle while commanding a robotic servant, this adventure is for you! This tome is an homage to the original fantasy and science-fiction dungeon expedition that began decades ago with S3: Expedition to the Barrier Peaks. Herein you will find high-quality scans from multiple printings of the original first edition adventure module, Barrier Peaks D&D 5E plus commentary by gaming luminaries. A full fifth edition conversion of the original adventure is included, as well as brand new additional adventure locations and a dungeon level to expand and develop the spaceship and the surrounding environs. This is the perfect framework for a fully playable extended dungeon delve, suitable for taking your fifth edition campaign in out-of-this-world directions, with a distinct old-school vibe.

Regular price $45.82 USD
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Goodman Games Role Playing Games Goodman Games D&D 5E: Crypt of the Devil Lich

Goodman Games D&D 5E: Crypt of the Devil Lich

Goodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich! Updated and converted for both 5E and the DCC RPG rules sets, this classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors! The heroes are sent into the Devil Lich's crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world. This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage as the classic meatgrinder-style trap-filled dungeons popular in the late '70s and early '80s. The adventure is designed for a group of four to six 15th level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play. A hardcover saddle-stitched book. All-new cover art by Sanjulian, and the 5E conversion was performed by Chris Doyle, the original architect and project manager of The Crypt of the Devil Lich A detailed introduction chapter including notes on how to adjust the adventure for higher or lower levels, using it during campaign play, notes on how to run the adventure as a team tournament, and the devilish backstory of the Devil Lich and her dark machinations. 40+ FULL-COLOR Player Handouts, including at least one interior encounter illustration for each numbered encounter area, in the tradition of the classic modules Tomb of Horrors and Expedition to the Barrier Peaks. Six fully developed Player Characters based on the original tournament player characters.

Regular price $35.87 USD
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