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At Lost City Toys we're bring you the ultimate selection of playtime treasures. Explore our extensive collection and discover the joy of childhood with the Best Toys for Kids. From timeless classics to the latest innovations, we curate an exciting array of toys that spark imagination. Foster learning, and bring smiles to faces of all ages. Join us on a journey of endless fun and exploration as we bring you the Best Toys for Kids for their playtime delights!

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Pathfinder RPG: Adventure Path: Rise of the Runelords Anniversary Pocket Edition - Lost City Toys

Pathfinder RPG: Adventure Path: Rise of the Runelords Anniversary Pocket Edition

Pathfinder's classic first Adventure Path campaign now available in softcover! In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town-and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Revised and updated 5 years after its original publication, this new edition expands the original campaign with new options and refined encounters throughout, incorporating years of community feedback!The Rise of the Runelords Anniversary Edition contains:All six chapters of the original Adventure Path, expanded and updated for use with the First Edition of the Pathfinder Roleplaying Game.Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.Dozens of new illustrations, never-before-seen characters, location maps, and more!

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Pendelhaven Games Tarot: Celtic - Lost City Toys

Pendelhaven Games Tarot: Celtic

A set of 72 tarot cards depicting the Tuatha De Danann deities and other creatures from Celtic Mythology.

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"""Primal Horizon Drill Bits: 1/16"""" High - Speed Steel (6)""" - Lost City Toys

"""Primal Horizon Drill Bits: 1/16"""" High-Speed Steel (6)"""

Get the perfect fit with these 1/16" HSS Drill Bits for your magnets. 6 per pack.

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Pegasus Spiele Talisman Adventures RPG Core Rulebook - Lost City Toys

Pegasus Spiele Talisman Adventures RPG Core Rulebook

Begin your exploration of the Realm with the Core Rulebook for the Talisman Adventures Fantasy Roleplaying Game! Magical forests, treacherous mountains, deadly dungeons, and more await you between these pages. Begin your adventures as any of ten classes (assassin, druid, minstrel, priest, prophet, scout, sorcerer, thief, warrior, or wizard) and seven ancestries (elf, dwarf, human, ghoul, leywalker, troll, and sprite).The Talisman Adventures Fantasy Roleplaying Game is a hardcover book divided into two sections: the Player's Guide and the Game Master's Guide. In the back of the book, you'll find Light and Dark Fate tokens, character sheets, and six pre-gen characters. It also includes a short, starting adventure, Death's Messenger, so that you can jump right into the action.If you want to be even better prepared for your heroic journey the Talisman Adventures Accessory Pack is just the thing! It contains 7 heavy, double-sided Fate tokens plus 6 custom Kismet dice. The special look of the customized Kismet Dice will make it easier for you to see what fate has in store. (Of course you are free to use common six-sided dice of different colors instead.)The Talisman Adventures Fantasy Roleplaying Game rules are fast-paced, easy to learn, and feature the new 3D6 Adventures rules set. With these rules, the players take the lead and determine the action as their characters explore magical new lands, encounter enigmatic strangers, and do battle against terrible monsters. This book provides a multitude of enemies, strangers, followers, mysterious locations, and magic items to include in your adventures. Forbidden knowledge and fabulous treasures - perhaps even the fabled Talisman of the Great Wizard - await the daring and heroic.To play this game, you'll need a few friends, three six-sided dice, 2-4 hours, and your imagination.

Regular price $45.86 USD
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Pelgrane Press Trail of Cthulhu: The Book of the New Jerusalem - Lost City Toys

Pelgrane Press Trail of Cthulhu: The Book of the New Jerusalem

It is 1927. As Britain continues her slow recovery, August Darcy, a young journalist, is seized with a strange obsession. He must recover the very essence of England - her traditions, customs, and legends - and he must do that even at the cost of his livelihood; even if he loses the woman who is to be his wife.Then, in the early 1930s, England experiences the first portents of a magical war. Darcy's mythic sites are the hidden battle fields; and that forbidden knowledge, the esoteric ordnance of the forthcoming conflict.The Book is replete with mythic sites, occult rumours, and clues which will guide you on your quest for forbidden knowledge.Within these covers are the never-before-published early writings of the author of the The Book of the Smoke. Sketches of English life, in his unique style, are interspersed with private letters and diary extracts to offer an extraordinary insight into the victim of England's most notorious occult crime. These are not romantic yearnings for a golden age long gone, but a timely reminder that the terrors of our forefathers still linger on the fringe of modernity.Written as the companion volume to Fearful Symmetries for Trail of Cthulhu, The Book of the New Jerusalem can be used as a Keeper's resource as well as an in-game artefact for players in any Mythos game, and it stands alone as an entertaining guide to English folklore.

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Pelgrane Press Cthulhu Confidential - Lost City Toys

Pelgrane Press Cthulhu Confidential

Cthulhu Confidential is a roleplaying game designed for one player and one game master. It's powered by the GUMSHOE One-2-One game system which retunes, rebuilds and reimagines the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Night's Black Agents, for one player and one GM. Together, you create a story that evokes the classic solo protagonist mystery format. Cthulhu Confidential drops your hero into the noir nightscape of hardboiled-era Los Angeles, New York or Washington, DC. Meet powerbrokers and politicians, rub shoulders with Hollywood studio bosses and fiery evangelists. Face narrow-eyed G-Men, bent cops and dangerous crime lords. But beneath it all, under the scrim of all this human endeavour, lives corruption so old and inhuman you'll need all your courage and resourcefulness to face it. Choose one of three heroes with their own settings and adventures: Langston Wright is an African-American war veteran and scholar in WW2-era DC with a keen intellect. Dex Raymond is a hard-boiled private detective in 1930s Los Angeles with a nose for trouble. And Vivian Sinclair is The New York Herald's most determined scoop-hound. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their town's secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evil-the malign, cosmic indifference of HP Lovecraft's Cthulhu Mythos?256 pages, Hardcover, Full color

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Night's Black Agents: Dracula Dossier: Adventure: Directors Handbook - Lost City Toys

Night's Black Agents: Dracula Dossier: Adventure: Directors Handbook

A secret history unearthed. A legendary horror walks again.The Director's Handbook, together with Dracula Unredacted, comprises The Dracula Dossier -- an epic improvised, collaborative campaign for Night's Black Agents, Pelgrane Press's award-winning vampire spy thriller RPG. Dracula is not a novel. It's the censored version of Bram Stoker's after-action report of the failed British Intelligence attempt to recruit a vampire in 1894. The Dracula Dossier: Director's Handbook turns Dracula into a fully improvised campaign for Night's Black Agents, inspired by the award-winning Armitage Files campaign for Trail of Cthulhu. Inside you'll find hundreds of characters, locations, items, and conspiratorial nodes, any of which might be a potential asset for the player characters-or part of Edom's century-long conspiracy, or even a minion of the immortal Dracula. Players choose which leads to track, which scarlet trail to follow. The Director, using the clear step-by-step techniques in the Director's Handbook, improvises a suitably blood-soaked thriller in response to their choices. Clear advice to players and Directors on improvisation, with extensive examples and guidelines, helps you set the scene. Follow the clues to end the story once and for all, and close Project EDOM forever. You will find, hunt, and kill Dracula, the king of the vampires. If you survive that is. Made in the USA.

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Pelgrane Press Night's Black Agentss Corebook - Lost City Toys

Pelgrane Press Night's Black Agentss Corebook

The Cold War is over. Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors ... and pray you've got your vampire stories straight.

Regular price $40.93 USD
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