Role Playing Games

Here you'll find the Best Role Playing Games (RPGs), where imagination knows no bounds. Enter the fantastical worlds of Dungeons & Dragons, traverse time and space with Doctor Who. Embark on epic quests in the Pathfinder RPG universe, harness dark magic in Warlock, or journey through the rich tapestry of Middle-earth in Lord of the Rings. 

Our collection spans across diverse genres, offering endless adventures for seasoned veterans and eager newcomers alike. Unleash your creativity, forge alliances, and conquer mythical foes as you explore the countless realms awaiting discovery. Join us on a journey where every choice shapes your destiny and every roll of the dice holds the key to unlocking new realms of adventure. Your epic quest for the Best Role Playing Games begins here.

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Green Ronin Publishing Role Playing Games Green Ronin Publishing Fantasy AGE Core Rulebook 2nd Edition

Green Ronin Publishing Fantasy AGE Core Rulebook 2nd Edition

Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play and it's the perfect entry point for new players. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is the game's 2nd Edition, and it is largely compatible with all previous Fantasy AGE releases. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own-Fantasy AGE is your portal to a new age of adventure!

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Goodman Games Role Playing Games Goodman Games D&D 5E: Fifth Edition Fantasy #23: The Sunless Garden

Goodman Games D&D 5E: Fifth Edition Fantasy #23: The Sunless Garden

After arriving at the seemingly abandoned trading post of Garland's Fork, the heroes discover to their horror that all of the inhabitants have been transformed into black trees! Upon further investigation, they find clues that lead them to the hidden lair of Nockmort, a treant corrupted to unspeakable evil. Nockmort has been transformed by the strange radiation of a recently discovered meteorite that has fallen from the heavens. The once benign tree folk is now twisted and evil, a diabolical force to be reckoned with! In order to save the town of Garland's Fork, the heroes must enter his sunless garden and do battle with other mutant creatures. And along the way, they might just discover fabulous treasure...Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back! This adventure doesn't waste your time with long-winded speeches, convoluted backgrounds, weird campaign settings, or NPCs not designed to be defeated. This adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are concealed somewhere.The Sunless Garden is a 5E conversion of Dungeon Crawl Classics #10 by Goodman Games. Originally published in 2004, this classic has been updated to current edition of the world's most popular tabletop role-playing game. Herein you will find all new monsters, player handouts, details on the trading post of Garland's Fork plus all new interior artwork and maps. Available only for a limited time!

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Goodman Games Role Playing Games Goodman Games D&D 5E: Fantasy #22: Caverns of the Sea Strangers

Goodman Games D&D 5E: Fantasy #22: Caverns of the Sea Strangers

Local magistrates hire your party to find a pirate captain, suddenly active again after having had disappeared for many years. His trail leads to Catastrophe Rock, a barren island surrounded by a dangerous atoll known as a death trap for ships. You must brave the dangerous waterway, find the villain's lair, and put an end to his days of plunder and killing! But is there something even more sinister behind the recent spate of pillaged ships? And what secrets may bold searchers find within the ancient caverns of Catastrophe Rock? How will you fare against the tricks, traps, and illusions of these master deceivers? What hope have you against the monstrous denizens and the Sea Strangers themselves? And how will you escape this lonely place to tell the tale? Caverns of the Sea Strangers is an all-new 5E sea adventure and dungeon crawl suitable for a group of 6th level characters. The adventure contains a complete adventure, new monsters, and a magical artifact that might take your campaign in an entirely new and exciting direction. A 6th-level adventure written by Brendan LaSalle with a 5E conversion by Chris Doyle, and with cover artwork by David Griffith. Stranded on a desolate island, the heroes must face the Sea Strangers and their duplicitous leader. Can they unravel the mystery of the pirate lord known only as The Ghost? And escape a dragon turtle?

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Goodman Games Role Playing Games D&D 5E: Fifth Edition Fantasy #20: One Night Inside the Sinister Citadel

D&D 5E: Fifth Edition Fantasy #20: One Night Inside the Sinister Citadel

Set within an old converted citadel in the city of Broadgard is the Crylla Auction House. The Crylla clan are an eccentric but honest merchant family of tieflings with a long history in Broadgard. The long-awaited opening of the auction house is highly anticipated by the upper echelon of Broadgard's elite. The auction house is preparing for its inaugural event, the sale of a plethora of enchanted items. Such prized commodities are sure to draw unsavory buyers and seedy undesirables, so extra security has been hired to secure the vault, including the heroes! But the citadel itself has many buried secrets, the local Thieves' Guild makes a run for the treasure, and one of the enchanted items has a mind of its own! Perhaps it will not be a quiet night for our heroes! What is the high cost of terror, and who can afford to pay it! Get out of the Dungeon, and into the City for a thrilling adventure! The High Cost of Terror is an all new 5E urban-based adventure suitable for a group of 2nd level characters. Skill with a blade is not always the answer, especially when in the confines of the city walls. The characters instead need to rely on timely sleuthing, and a glib tongue to unravel the mystery behind the Crylla Auction House. This short adventure is designed to be completed in a single session, and includes a bevy of new magic items and several new spells.

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Goodman Games Role Playing Games Goodman Games D&D 5E: Fifth Edition Fantasy #19: Denizens of the Reed Maze

Goodman Games D&D 5E: Fifth Edition Fantasy #19: Denizens of the Reed Maze

Your band of adventurers is gaining quite a reputation for yourselves in the border lands. A local patron encourages you to investigate a recently aggressive band of frogfolk, stirring in the nearby fens. The frogfolk have displaced a benevolent tribe of lizardfolk, and rumors persist they gather resources for an all-out war. The frogfolk have even cut twisting passages through the tall reed grass to defend the route to their hill-top lair. Something sinister must be behind these actions! Following a trek through the stinking morass of the reed maze, your band finds a hidden shrine once dedicated to the Earth Mother but now the lair of the frogfolk leader. But all is not as it seems in this desecrated temple. What foul eldritch sorceries have corrupted the frogfolk leader and can the heroes put an end to its diabolical machinations?" Denizens of the Reed Maze is an all new 5E wilderness crawl adventure suitable for a group of 3rd level characters. Contained herein are challenges to test the mettle of both seasoned players and neophytes. In addition to detailed encounters in the swampy reed maze, this module contains a keyed frogfolk village, and a ruined shrine now controlled by the despicable new leader of the tribe, plus full 5E statistics on several varieties of frogfolk.Written by Chris Doyle, with a cover by David Griffith.

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Goodman Games Role Playing Games Goodman Games Dungeon Crawl Classics: Night of the Bog: Horror #8

Goodman Games Dungeon Crawl Classics: Night of the Bog: Horror #8

The alligator infested waterways of the Twilight Marsh harbor a mystery. Last year a child went missing for a week, before being found deep within the marshlands. So far from home, that it was unimaginable as to how she could have gotten there. Despite being questioned, Little Idris said nothing. She only smiled. You see, Little Idris has a secret...But those events of last year refuse to remain buried, and something ancient has been released in the swamp. Strange cries have been heard in the darkness, indistinct shapes have been seen among the mangroves, and local children tell whispered stories of a lurker, coming for them out of the darkness. A horror that threatens the lives of all it encounters. Whatever it is, it is not human. Whatever it is, it kills without mercy. Whatever it is, it must be stopped. Can you survive... the Night of the Bog Beast?"A 2nd-level adventure written by Bob Brinkman with cover artwork by Brad McDevitt. The player characters find themselves in a shadow-darkened swamp which guards even darker secrets. The module puts the PCs in a race against time as the number of victims begins to climb the longer that they spend in pursuit of the truth of the horror that has come to the village of Goz's Blight. A twisted tale inspired by the stories found in such classic magazines as Creepy and Eerie, evoking that stark, black and white feel.

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