Role Playing Games

Here you'll find the Best Role Playing Games (RPGs), where imagination knows no bounds. Enter the fantastical worlds of Dungeons & Dragons, traverse time and space with Doctor Who. Embark on epic quests in the Pathfinder RPG universe, harness dark magic in Warlock, or journey through the rich tapestry of Middle-earth in Lord of the Rings. 

Our collection spans across diverse genres, offering endless adventures for seasoned veterans and eager newcomers alike. Unleash your creativity, forge alliances, and conquer mythical foes as you explore the countless realms awaiting discovery. Join us on a journey where every choice shapes your destiny and every roll of the dice holds the key to unlocking new realms of adventure. Your epic quest for the Best Role Playing Games begins here.

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Pelgrane Press Cthulhu Confidential - Lost City Toys

Pelgrane Press Cthulhu Confidential

Cthulhu Confidential is a roleplaying game designed for one player and one game master. It's powered by the GUMSHOE One-2-One game system which retunes, rebuilds and reimagines the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Night's Black Agents, for one player and one GM. Together, you create a story that evokes the classic solo protagonist mystery format. Cthulhu Confidential drops your hero into the noir nightscape of hardboiled-era Los Angeles, New York or Washington, DC. Meet powerbrokers and politicians, rub shoulders with Hollywood studio bosses and fiery evangelists. Face narrow-eyed G-Men, bent cops and dangerous crime lords. But beneath it all, under the scrim of all this human endeavour, lives corruption so old and inhuman you'll need all your courage and resourcefulness to face it. Choose one of three heroes with their own settings and adventures: Langston Wright is an African-American war veteran and scholar in WW2-era DC with a keen intellect. Dex Raymond is a hard-boiled private detective in 1930s Los Angeles with a nose for trouble. And Vivian Sinclair is The New York Herald's most determined scoop-hound. Each is a lone investigator, equipped with smarts, fists, and just maybe a code of honor, uncovering their town's secret truths. But what happens when you scratch the veneer of human malfeasance to reveal an eternal evil-the malign, cosmic indifference of HP Lovecraft's Cthulhu Mythos?256 pages, Hardcover, Full color

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Night's Black Agents: Dracula Dossier: Adventure: Directors Handbook - Lost City Toys

Night's Black Agents: Dracula Dossier: Adventure: Directors Handbook

A secret history unearthed. A legendary horror walks again.The Director's Handbook, together with Dracula Unredacted, comprises The Dracula Dossier -- an epic improvised, collaborative campaign for Night's Black Agents, Pelgrane Press's award-winning vampire spy thriller RPG. Dracula is not a novel. It's the censored version of Bram Stoker's after-action report of the failed British Intelligence attempt to recruit a vampire in 1894. The Dracula Dossier: Director's Handbook turns Dracula into a fully improvised campaign for Night's Black Agents, inspired by the award-winning Armitage Files campaign for Trail of Cthulhu. Inside you'll find hundreds of characters, locations, items, and conspiratorial nodes, any of which might be a potential asset for the player characters-or part of Edom's century-long conspiracy, or even a minion of the immortal Dracula. Players choose which leads to track, which scarlet trail to follow. The Director, using the clear step-by-step techniques in the Director's Handbook, improvises a suitably blood-soaked thriller in response to their choices. Clear advice to players and Directors on improvisation, with extensive examples and guidelines, helps you set the scene. Follow the clues to end the story once and for all, and close Project EDOM forever. You will find, hunt, and kill Dracula, the king of the vampires. If you survive that is. Made in the USA.

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Pelgrane Press Night's Black Agentss Corebook - Lost City Toys

Pelgrane Press Night's Black Agentss Corebook

The Cold War is over. Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors ... and pray you've got your vampire stories straight.

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Onyx Path Publishing They Came From Beyond the Grave! - Lost City Toys

Onyx Path Publishing They Came From Beyond the Grave!

They Came from Beyond the Grave! is a dramatic, hammy, and horrifying tabletop roleplaying game encompassing the shock, terror, eroticism, and humor of 1970s horror. This game allows you to play with all the magnificent content from the movies of Hammer, Amicus, and Roger Corman, and promises the fun and thrills of the horror movie genre! In They Came from Beyond the Grave!, you play humans faced with the horrors of the supernatural. You'll find yourself pitted against vampires, werewolves, ghosts, and constructed critters, along with demons, slashers, and THE DEVIL HIMSELF. Adventures range from the one-shot exploration of a haunted house, to the multi-era play across the 19th century and 1970s. They Came from Beyond the Grave! contains a mix of serious threat, unmitigated ham, and nonsensical farce. We never tell you what is amusing and what is not, but we do provide the tools to make a seriously fun game incorporating all the elements of 1970s horror movies. This game provides rules for funny quips and amusing cinematics for incorporation in a story, along with dozens of special powers and story devices. They Came from Beyond the Grave! uses the Storypath System, provided in full in the pages of this book!They Came from Beyond the Grave! includes: Five playable Archetypes - the Dupe, the Hunter, the Mystic, the Professor, and the Raconteur. Rules for character creation and play, using the Storypath System fully detailed in this book. Cinematic powers, such as the ability to tear through cheap sets, cut to black when everything is looking grim, and even cut to a montage to speed up play. Quips to throw in at entertaining moments, giving your characters a chance at an award-winning scene, or at least one that makes it into the trailer. Scores of monsters looking to hunt you down and make your lives miserable, from Dracula to Frankenstein's Monster. Two ready-to-play scenarios, playable straight from the book.

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Onyx Path Publishing D&D 5E: Scarred Lands Dead Man's Rust - Lost City Toys

Onyx Path Publishing D&D 5E: Scarred Lands Dead Man's Rust

Death in the Forest of Blood. At the Night of Chronicles in the city of Leoni, the adventurers enjoy a wild revel. Opportunity arises when the aging bard Dradoki Bronzeleaf hires the party to escort him to the Broadreach Horizon. The perilous voyage takes the group through titanspawn infested lands, but should they survive, they arrive at the last bastion of uncorrupted wood in the Hornsaw Forest. There they meet the clans of the Broadreach elves and a century of hollow legionnaires dispatched to the Forest of Blood to offer aid and friendship. But a dark shadow looms over the accursed wood. The necromancers of Glivid-Autel sew corruption and death throughout the Hornsaw Forest. Legionnaires, elves, and dwarves go missing. A horrific infection appears, seeming to target the legionnaires. The people of Broadreach call upon the adventurers to stand against these foul machinations that threaten peace, prosperity, and life itself across central Ghelspad. The party may find allies in the Broadreach Horizon, the Gleaming Valley, and perhaps even the bloody canopies of the Hornsaw Forest, if they are brave enough to answer the call to adventure! Dead Man's Rust contains: A complete campaign taking characters from level 1 to 10. Detailed write-ups of four major locations in central Ghelspad: the Broadreach Horizon, The Gleaming Valley, the Hornsaw Forest, and the necromancer's stronghold of Glivid-Autel. New playable options including races, subraces, and subclasses. New monsters, magic items, and more!

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Onyx Path Publishing Scion 2E: Dragon - Lost City Toys

Onyx Path Publishing Scion 2E: Dragon

You have been chosen by a Dragon, gifted with magic and the incredible ability to shape shift into one of their terrible and awesome forms. In a World of myth, yours has been rewritten time and again, and yet Dragons remember all truths. You are an agent in an ancient war, working behind the lines and preparing for a battle for the fate of The World. Discover the Truth. Find yourself. Make your own destiny. Scion: Dragon details the stories of Heirs, those chosen by Dragons to act within The World as their agents. It is the story of discovering history, subverting enemies, and espionage. Your Draconic patron seeks to embroil you in millennia old plots and ancient grudges as shadowy manipulators. All the while, you must learn their secrets, and either embrace the Dragon's goals for you or make your own. The Scion: Dragon is a standalone game in the World of Scion, and is meant for use with Scion: Origin. Inside, you will find: Character creation system for Heirs; those chosen by Dragons to enact their plots in The World. Knacks, Spells, and all the draconic magic wielded by Heirs, powered by the Storypath System. Six Flights: Draq, Joka, Lindwurm, Long, Naga, and Serpent Dragons, all suitable for patronage of your Heirs. Information about The World from the Dragon's perspective, complete with plots and hooks to get your characters deep into draconic intrigue.

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