Role Playing Games

Here you'll find the Best Role Playing Games (RPGs), where imagination knows no bounds. Enter the fantastical worlds of Dungeons & Dragons, traverse time and space with Doctor Who. Embark on epic quests in the Pathfinder RPG universe, harness dark magic in Warlock, or journey through the rich tapestry of Middle-earth in Lord of the Rings. 

Our collection spans across diverse genres, offering endless adventures for seasoned veterans and eager newcomers alike. Unleash your creativity, forge alliances, and conquer mythical foes as you explore the countless realms awaiting discovery. Join us on a journey where every choice shapes your destiny and every roll of the dice holds the key to unlocking new realms of adventure. Your epic quest for the Best Role Playing Games begins here.

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Broken Shield Roleplaying Game: Deluxe Edition Core Book (Hardcover) - Lost City Toys

Broken Shield Roleplaying Game: Deluxe Edition Core Book (Hardcover)

Superhumans, Living Gods, Coppers & Agents In a Dangerous Future London. This full-colour, 364-page Deluxe Edition of the Broken Shield Roleplaying Game is a complete game and includes everything you need to play! Enjoy exciting, fast-paced investigation and spy missions in a science-fiction future where Echoes wield reality-warping powers, and living gods meddle in the affairs of humanity... You are the heroes who can bring hope to a fractured universe! The Broken Shield Roleplaying game is your gateway to an exciting new world of adventure! Inside this book: Issue #1 of WeaveNet Now! An in-universe magazine full of story hooks and background in a fun format. The HexDNA system: A complete game system that emphasises fast-paced, "success with complications" action. Build your character your way. Play an Echo: superhumans whose power is only limimted by how fast they want to burn up their life, or play a Sliver: genetically and technologically engineered to be faster, stronger and deadlier! Play a passionate Pure, a tough Hulk, a genetailored Gethan or a regular human! Insiders Guide to the Steel Alliance: A once-mighty interstellar empire founded by twelve living gods known as the Disciples, now fractured into a handful of feuding successor states on the brink of another civil war. But in the darkness there is a beacon of hope: The Accord. Insiders Guide to the London Metropolice: A complete guide to the Londons crime fighters, how to investigate crimes, copper slang and the law! Insiders Guide to The Agency: Cloak and dagger espionage and subterfuge for a spies campaign. How to plan and carry out an operation, bring stability to an unstable universe, threats to the Accord and more! Insiders Guide to London & Soho: The starting setting for Broken Shield, the London & Soho Guide presents a fully-fleshed out mega city complete with maps, locations, people, mission hooks and a detailed focus on the borough of Soho & Victory - a perfect setting for your adventures.

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Pathfinder 2E: Complete Wizard Chronicle Character Sheet - Lost City Toys

Pathfinder 2E: Complete Wizard Chronicle Character Sheet

Introducing the Complete Wizard Chronicle Character Sheet by Beadle & Grimm, the quintessential companion for any Pathfinder 2e player embarking on a mystical journey into the realms of magic. Crafted with meticulous detail, this comprehensive tome spans over 20 pages, meticulously designed to encapsulate every facet of your wizardly odyssey. From the intricate nuances of arcane incantations to the bonds forged with familiar companions, each element finds its rightful place within these pages, offering ample space for your own home-brewed rules, trusted allies, and formidable nemeses alike. But this compendium is more than just a character sheet; it's a repository of arcane wisdom. Extracting essential rules from the Pathfinder 2e Core Rulebook and Advanced Player Guide, tailored specifically to wizards, it eliminates the need for tedious tome-flipping. Here, nestled within its covers, lies a spellbook teeming with wizardly incantations, ensuring swift and seamless reference in the heat of adventure. Yet, the journey doesn't end there. For those who relish in chronicling their character's exploits, a dedicated journal section awaits, ready to immortalize every twist and turn of your magical saga. With the Complete Wizard Chronicle Character Sheet at your side, your wizardry adventures are poised to ascend to new heights of immersion and storytelling prowess, propelling you into a world where the arcane awaits at every turn.

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Arcane Tinmen Dragons Shield: Roleplaying: Game Master Companion: Iron Grey - Lost City Toys

Arcane Tinmen Dragons Shield: Roleplaying: Game Master Companion: Iron Grey

Dragons Shield: Iron Grey GM Companion,Stash and transport hordes of monsters while you conceal devious plans behind your GM screen! The Dragon Shield Game Master Companion is a two-in-one game master screen and storage/transport solution for game masters of tabletop RPGs. Bring everything you need for game night in one convenient box, including a practical GM screen which streamlines the flow of play. The GM screen features an integrated initiative tracker, pockets for notes and bands for phones & pens. Level up your RPG experience! Dragons Shield: Iron Grey GM Companion The initiative tracker is the groove which runs across the top of the GM screen. Insert monster or player cards in the groove to make initiative order visible for everyone! Draw your own player or monster cards with the 18 included reusable standard sized cards and dry erase marker. The initiative tracker is also compatible with official monster cards. The back of the GM screen has pockets on the 3 large panels which fit A4 or letter size papers. Keep reference information handy, such as condition effects, maps, or frequently used random tables. You can get free inserts to print out for your GM screen for Dungeons and Dragons 5th Edition at dragonshield.com/roleplaying Use the straps behind the small panels to conveniently use reference apps on a mobile or keep your pens and pencils handy during play. The GM screen is 23cm (9") high, giving the GM a good view of the table even while seated. The screen wraps around the box securely with a strong magnetic closure. Use the storage box and 6 included foam trays to safely stash your miniatures, RPG books and dice. Two of the foam trays have slots which fit standard sized cards (sleeved or unsleeved). Place trays facing each other to fit large/tall miniatures. You can easily transport the GM companion with the included strap/carrying handle. Both the box and GM screen feature a tough Dragon Skin exterior, making the GM Companion durable and ideal for turbulent dungeon delving! Dragon Shield Roleplaying accessories are designed to enhance gameplay and immersion for Game Masters and Players of tabletop RPGs! Contents: 18 reusable cards Dry erase marker 4 foam trays with varying size slots 2 foam trays with small slots Dragon Shield mini-adventure Carrying strap with handle

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Archona Games Magna Roma: Dominus - Lost City Toys

Archona Games Magna Roma: Dominus

Expansion for Magna Roma featuring a different Military module, Portus module and wooden meeple armies.

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Ares Games Knights of the Round: Academy - Lost City Toys

Ares Games Knights of the Round: Academy

Knights of the Round: Academy is a story-driven role-playing game inspired by Shonen anime, Robot anime of the 90s, Japanese school comedies, and JRPGs, with a dedicated set of rules that will use Traits to describe your characters, and dice to resolve any conflict with interesting and narrative outcomes.You will also be able to push your Limit by spending points to influence what's going to happen to your character.The game is set on Brit'an, a planet at war, inspired by the Britain of Arthurian Legends. The players will play a character, the Student, described by a series of Traits, who must juggle ruthless rivals, grueling training, teenage love, and monsters from the past of a planet divided by war, studying at the Academy, a school where to learn how to fight and increasing his their skills as a Student. Each Student is defined by their Traits, words or short sentences that describe something they can do (Hide, Shoot, etc.), that they have studied (Ancient history, Sidhe magic etc.) or that they simply have a knack for (Finding the way, Parley, etc.).This Corebook contains everything you need to play: options for Students (seven Lineages, 15 Jobs, ideas and suggestions for Traits, Nemesis, Defects...), Locations, Threats, and a guide to the Academy and its life. Also, for the storyteller, a rich chapter on how to run the game and make it look like a real anime.

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Arc Dream Publishing Delta Green: Black Sites - Lost City Toys

Arc Dream Publishing Delta Green: Black Sites

Eight scenarios for the award-winning DELTA GREEN roleplaying game lock bystanders and Agents alike in unlit rooms with the cosmic terrors of the unnatural. Unwanted survivals rise from death or slumber into the nightmarish life of humanity. PX POKER NIGHT: At an isolated Air Force base, discontented service members listen to the night sky and hear secrets not meant for human ears. THE LAST EQUATION: A gifted university student guns down a family of total strangers, leaving behind a string of numbers that fills Delta Greens researchers with dread. Can your Agents stop the next horrific slaughter? LOVER IN THE ICE: A bitter midwestern winter shuts down a city...and awakens a threat that is all too ready ready to spread. SWEETNESS: Vandalism on a family home makes the police fear a hate crime. Delta Green recognizes the symbol for something worse. What connections have these ordinary people made to bring such danger to their door? HOURGLASS: A woman vanishes, screaming, in front of dozens of witnesses in a small Oregon town. Your Agents must find what killed her, stop the threat, and make sure no one else ever learns the truth. EX OBLIVIONE: Vicious murders stain the Arizona desert. Crazed words scrawled at a crime scene hint at Yha-nthlei and the sea. A handful of Agents have a chance to claim vengeance for ancient wrongsor suffer it. EX OBLIVIONE: Vicious murders stain the Arizona desert. Crazed words scrawled at a crime scene hint at Yha-nthlei and the sea. A handful of Agents have a chance to claim vengeance for ancient wrongsor suffer it. KALI GHATI: A Delta Green operative goes missing from a combat base in the Afghanistan war. A handful of agents in-country must learn what discovery lured him across the wire. Then they must bring him home. An index helps Handlers build broader connections between horrors in their campaigns. Delta Green: Black Sites is full-color hardback, 208 pages.

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Arc Dream Publishing Delta Green: The Role - Playing Game Slipcase - Lost City Toys

Arc Dream Publishing Delta Green: The Role-Playing Game Slipcase

This Is the Apocalypse. Born of the U.S. governments 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrorsoften at a shattering personal cost. In DELTA GREEN: THE ROLE-PLAYING GAME, the players are those agents. They fight to keep terrors from beyond space and time from infecting the world and claiming human lives and sanity. The Handler is the game moderator who creates and interprets their world, presents the mysteries that they investigate, and describes the awful aftermath of their sacrifices. This two-volume set includes both full-color, hardback rulebooks for DELTA GREEN: the AGENTS HANDBOOK and the HANDLERS GUIDE.The Ennie Award-winning AGENT'S HANDBOOK is a players-only core rulebook of DELTA GREEN: THE ROLE-PLAYING GAME. It includes: Rules for creating agents, with dozens of professions from throughout the U.S. government and the civilian world. Rules for tense, fluid investigations; players who use their agents' skills in clever ways have the best chance to succeedand survive. Nerve-wracking rules for combat, where random disasters can undo the most careful planning and the human psyche is as vulnerable as the body. Mind-melting Sanity rules, which see agents gradually and inevitably deteriorate from too much exposure to traumaand sometimes snap in an instant from overwhelming terror. Rules for "home" scenes where players can see what their agents are fighting for Intuitive rules for equipment and assets, which let you determine on the fly whether something is available without having to plan it out ahead of time. Dossiers of the federal agencies most likely to be featured in Delta Green games, focusing on the details players want to know when they play their agents. Terrifying full-color illustrations by co-author Dennis Detwiller.The HANDLERS GUIDE is a game moderators rulebook for DELTA GREEN: THE ROLE-PLAYING GAME. It includes: A history of the world of Delta Green from prehuman history to the present day, with campaign tips and scenario seeds on every page. Horrifying rituals, unnatural entities, and reality-shattering Great Old Ones. Rules for creating new threats to shock and terrify your agents. The secretive Delta Green organization in deep and disturbing detailand the other ruthless conspiracy that claims it is the real Delta Green. Guidelines for creating original scenarios and campaigns using the resources in this book. "Operation FULMINATE: The Sentinels of Twilight," a sample scenario, ready to play.

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Arc Dream Publishing Delta Green: Handler's Guide - Lost City Toys

Arc Dream Publishing Delta Green: Handler's Guide

You Are the Apocalypse. Born of the U.S. governments 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrorsoften at a shattering personal cost. In DELTA GREEN: THE ROLE-PLAYING GAME, the players are those agents. They fight to keep terrors from beyond space and time from infecting the world and claiming human lives and sanity. The Handler is the game moderator who creates and interprets their world, presents the mysteries that they investigate, and describes the awful aftermath of their sacrifices.The HANDLERS GUIDE is a full-color, hardback, game moderators rulebook for DELTA GREEN: THE ROLE-PLAYING GAME. It includes: A history of the world of Delta Green from prehuman history to the present day, with campaign tips and scenario seeds on every page. Horrifying rituals, unnatural entities, and reality-shattering Great Old Ones. Rules for creating new threats to shock and terrify your agents. The secretive Delta Green organization in deep and disturbing detailand the other ruthless conspiracy that claims it is the real Delta Green. Guidelines for creating original scenarios and campaigns using the resources in this book. "Operation FULMINATE: The Sentinels of Twilight," a sample scenario, ready to play.

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AMP Adult Into the Tower RPG - Lost City Toys

AMP Adult Into the Tower RPG

AMP Adult Into the Tower RPG Dive into the enchanting world of the "AMP Adult Into the Tower RPG," where intrigue, danger, and magic converge in a thrilling heist adventure. As the gates of the Locked Keep creak open just once every decade for the mesmerizing masquerade ball, you're granted a rare opportunity to penetrate the impenetrable fortress of the reclusive spellbinder princess. Within the towering edifice lie winding tunnels fraught with treacherous magical traps, offering a formidable challenge to any would-be intruder. Will you opt for stealth, relying on cunning to slip past guardians unseen? Perhaps charm is your weapon of choice, weaving spells of persuasion to navigate the labyrinthine corridors. Or do you embrace the path of conflict, confronting adversaries head-on with blade and sorcery? Navigate your chosen path carefully, for beyond lies the princess's chamber, housing coveted magical artifacts ripe for the taking. Yet, the tower holds more than mere treasures; secrets of the princess's enigmatic past await discovery, along with the potential to shape the fate of worlds. Craft alliances, evade deadly adversaries, and uncover the mysteries shrouding the spellbinder princess as you ascend "Into the Tower." Will you succumb to darkness, or will your choices illuminate a path towards redemption or ruin? The choice is yours in this immersive RPG experience, expertly crafted by the award-winning writer and artist Hari Conner. Embark on a journey where every decision shapes your destiny, for within the tower's embrace, legends are forged, and the future hangs in the balance.

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AMP Adult Blackbirds RPG - Lost City Toys

AMP Adult Blackbirds RPG

Blackbirds is a horrific dark fantasy tabletop role-playing game, Powered by Zweihander RPG.The world hangs by a thread of fate. To sever this golden cord is to plunge all of creation into chaos, a world without gods or their justice, where rebirth is the only possible salvation, and to be reborn, one must die.Twelve years of war have ravaged the kingdoms of Erebos, where the great battle that would decide the fate of all has been waged... and lost. Now, the lights of civilization are going out. Swells of refugees have taken to the roads, desperate to find homes far from all the suffering. New constellations twinkle in the vault of the night, only to disappear if scrutinized for too long. Creatures of long-forgotten folklore once again stalk the countryside. It is a time of ill omens and unlikely heroes.BLACKBIRDS RPG is set in a fantasy world inspired by Europe during the Hundred Years' War, where a cabal of power-hungry Oligarchs has stolen godhood. Their horrific act rent the fabric of reality, allowing corrupt magic to undermine the world's natural order. And, soon, the Oligarchs themselves will return to the mortal plane and remake it in their image.This dark fantasy horror game includes most of what you need to play: a players handbook, a game masters guide, a bestiary, and an introductory adventure set in Erebos. All thats left are a few friends, pencils, and a handful of dice.

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